vulkan_ray_tracing_minimal_abstraction
hybrid-rendering
vulkan_ray_tracing_minimal_abstraction | hybrid-rendering | |
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2 | 1 | |
71 | 736 | |
- | - | |
2.1 | 0.0 | |
about 1 year ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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vulkan_ray_tracing_minimal_abstraction
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Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
hybrid-rendering
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Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
What are some alternatives?
3D-Raycaster-Engine - OpenGL Raycaster written in C.
rtoy-samples - Rendertoy samples
vk-bootstrap - Vulkan Bootstrapping Iibrary
DxrTutorials
ascii-raytrace - ray tracing on the command line
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Hybrid-Shadows - A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
c-ray - c-ray is a small, simple path tracer written in C
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
vkbasicapp
bcrt - Business card raytracer rendering SoundHound's Houndify logo