vulkan_minimal_compute
vuh
vulkan_minimal_compute | vuh | |
---|---|---|
1 | 3 | |
699 | 339 | |
- | - | |
10.0 | 2.8 | |
almost 2 years ago | 7 months ago | |
C++ | C++ | |
MIT License | MIT License |
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vulkan_minimal_compute
vuh
-
GLSL shaders for OpenCL
The only one that is relatively lightweight (and doesn't have dependencies) is vuh (https://github.com/Glavnokoman/vuh) that looks unsupported.
- Resources for Vulkan GPGPU searched
-
Blender 3.0 takes support for AMD GPUs to the next level
Don't try to use it directly, you need a higher level library.
https://github.com/KomputeProject/kompute seems like what's taking off. There are also smaller ones like https://github.com/Glavnokoman/vuh etc.
What are some alternatives?
mandelbrot-orbits - Looking at periodic cycles / orbits in the mandelbrot set.
GLSL - GLSL Shading Language Issue Tracker
mraster - Simple C++ off screen raster graphics library
ocl - OpenCL for Rust
mandelbrotpp - 🧮 An interactive Mandelbrot set visualizer written in C++.
uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
renderscript-samples - Multiple samples showing renderscript best practices in Android.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
liblava - Modern and easy-to-use library for Vulkan
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
clvk - Implementation of OpenCL 3.0 on Vulkan