schemats
PixiJS
schemats | PixiJS | |
---|---|---|
3 | 117 | |
220 | 42,689 | |
0.0% | 1.2% | |
0.0 | 9.9 | |
over 1 year ago | 3 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
schemats
-
Kysely: TypeScript SQL Query Builder
This is really cool, will look into using it in future projects!
I also made a tool (https://github.com/vramework/schemats) that generates the types directly from the db, which means whenever you do a DB migration your database types automatically update. Was forked from the original schemats library a couple years ago.
I also created a lightweight library ontop of pg that is less of a query builder and more of a typed CRUD + SQL for non trivial queries (https://github.com/vramework/postgres-typed). Most queries I deal with in a day to day is usually crud so I find it a little easier, but it's much less powerful then Kysely! I fall more into the camp of writing complex queries in SQL with small helpers and writing simple ones with util functions and typescript
-
Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
-
Ask HN: Freelancer? Seeking freelancer? (October 2021)
- Elderly care / Matching platforms (marta.de)
Recently (2021) have spent my time between my own product enjamon.com (almost at launch stage), working part-time for marta.de where I built their backend office, matching algorithm and two client facing apps (as the sole developer + intern) and some open-source projects around deployment strategies and postgres/typescript node interfaces (https://github.com/vramework/schemats).
Currently looking for a job where I can work part-time (20 hours a week) or for on-demand tasks (like optimising APIs, CI pipelines, AWS infrastructure).
Contact: [email protected]
PixiJS
-
Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
-
JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
-
A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
-
My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
-
Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
-
Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
-
Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
-
Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
megadetector-gui - A desktop application that makes using MegaDetector's model easier
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
remake-framework - Remake framework used by the Remake CLI to generate new projects
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
kysely-codegen - Generate Kysely type definitions from your database.
react-canvas - High performance <canvas> rendering for React components
content - The content behind MDN Web Docs
A-Frame - :a: Web framework for building virtual reality experiences.
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
oatmel - oatmel
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.