voodoo2d VS lwjgl3-demos

Compare voodoo2d vs lwjgl3-demos and see what are their differences.

voodoo2d

👹 2D Java Game Engine built in OpenGL (by JacksonHoggard)
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voodoo2d lwjgl3-demos
1 1
125 340
- 0.6%
6.3 6.5
5 months ago 4 months ago
Java Java
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

voodoo2d

Posts with mentions or reviews of voodoo2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.

lwjgl3-demos

Posts with mentions or reviews of lwjgl3-demos. We have used some of these posts to build our list of alternatives and similar projects.
  • Multi Draw Elements Indirect on LWJGL
    1 project | /r/opengl | 9 Apr 2022
    I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.

What are some alternatives?

When comparing voodoo2d and lwjgl3-demos you can also consider the following projects:

2D_Platformer - A simple 2D Platformer game created with OpenGL using C++ & GLSL.

vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.

CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.

lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3

Rebel - Rebel is a 2D Game Engine for Java. Used internally at NorthernLights Games

imgui-java - JNI based binding for Dear ImGui

radium - Radium is an open source game engine built with OpenGL and Java. Radium is regularly updated and aims to become a bigger project.

bgfx-minimal-example - Minimal bgfx "hello world" example

Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.

JOML - A Java math library for OpenGL rendering calculations

Mario - A C++ clone of the classic Super Mario Bros. games.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.