voodoo2d
Azurite
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voodoo2d
Azurite
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C++, Java, or Kotlin for a game engine?
Well, an interesting open project game engine written in java using lwjgl and has been developed since a ~year ago and the developers still currently working on it https://github.com/azurite-engine/Azurite if you want to use an engine ofc. Well, good luck in your journey :)
What are some alternatives?
2D_Platformer - A simple 2D Platformer game created with OpenGL using C++ & GLSL.
raylib - A simple and easy-to-use library to enjoy videogames programming
lwjgl3-demos - Demo suite for LWJGL 3
Rebel - Rebel is a 2D Game Engine for Java. Used internally at NorthernLights Games
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
TXEngine - TXEngine is a modular and configurable text-based game engine. Write entire text-based games without writing a single line of code!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
radium - Radium is an open source game engine built with OpenGL and Java. Radium is regularly updated and aims to become a bigger project.
pixel-community - High performance and modular Java/Kotlin 2D Game Framework.
Mario - A C++ clone of the classic Super Mario Bros. games.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.