vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing (by nvpro-samples)
tinyraytracer
A brief computer graphics / rendering course (by ssloy)
vk_raytracing_tutorial_KHR | tinyraytracer | |
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6 | 9 | |
1,263 | 4,893 | |
1.0% | - | |
5.9 | 0.0 | |
2 months ago | 10 months ago | |
C++ | C++ | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk_raytracing_tutorial_KHR
Posts with mentions or reviews of vk_raytracing_tutorial_KHR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-18.
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Need help with raytracing
The program is based on iOrange RTX On tutorial and nvidia vk_raytracing_tutorial_KHR.The problem is output image is just whatever color i write on miss shader and no triangle at all.The acceleration structure seems correct like in the image. Any idea why no triangle hit at all?
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Pathtracing in Vulkan
These code samples should help you get familiar with the vulkan raytracing apis: https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR
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Customize intersection for ray query
I am reading Nvidia's intersection shader tutorial. It shows how to add an intersection shader for ray-sphere-intersection and add it to a new hit group. However, I am using the ray query approach in my project, which means I don't have the ray tracing pipeline. How can I customize an intersection for a bunch of special objects then? I have created AABB BLAS for them but there must be more work to be done in my `while(rayQueryProceedEXT(rayQuery))` loop.
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Where to start
Edit: check this tutorial https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_intersection
- Vulkan RTX intersection shaders
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
The other option is the main NVIDIA tutorial, https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR, of which I am a co-author. This assumes prior Vulkan experience and takes quite a while to work through; I'm obviously biased but I think there's some worth in still reading this second if you choose to start with the other tutorial.
tinyraytracer
Posts with mentions or reviews of tinyraytracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer