vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing (by nvpro-samples)
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline. (by diharaw)
vk_raytracing_tutorial_KHR | hybrid-rendering | |
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6 | 1 | |
1,263 | 736 | |
1.0% | - | |
5.9 | 0.0 | |
2 months ago | over 2 years ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk_raytracing_tutorial_KHR
Posts with mentions or reviews of vk_raytracing_tutorial_KHR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-18.
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Need help with raytracing
The program is based on iOrange RTX On tutorial and nvidia vk_raytracing_tutorial_KHR.The problem is output image is just whatever color i write on miss shader and no triangle at all.The acceleration structure seems correct like in the image. Any idea why no triangle hit at all?
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Pathtracing in Vulkan
These code samples should help you get familiar with the vulkan raytracing apis: https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR
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Customize intersection for ray query
I am reading Nvidia's intersection shader tutorial. It shows how to add an intersection shader for ray-sphere-intersection and add it to a new hit group. However, I am using the ray query approach in my project, which means I don't have the ray tracing pipeline. How can I customize an intersection for a bunch of special objects then? I have created AABB BLAS for them but there must be more work to be done in my `while(rayQueryProceedEXT(rayQuery))` loop.
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Where to start
Edit: check this tutorial https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_intersection
- Vulkan RTX intersection shaders
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
The other option is the main NVIDIA tutorial, https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR, of which I am a co-author. This assumes prior Vulkan experience and takes quite a while to work through; I'm obviously biased but I think there's some worth in still reading this second if you choose to start with the other tutorial.
hybrid-rendering
Posts with mentions or reviews of hybrid-rendering.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
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Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
What are some alternatives?
When comparing vk_raytracing_tutorial_KHR and hybrid-rendering you can also consider the following projects:
Kurama-Engine - Creating a 3D rendering engine from scratch in Java
rtoy-samples - Rendertoy samples
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
DxrTutorials
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
WickedEngine - 3D engine with modern graphics
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
vk_raytracing_tutorial_KHR vs Kurama-Engine
hybrid-rendering vs rtoy-samples
vk_raytracing_tutorial_KHR vs vk_mini_path_tracer
hybrid-rendering vs DxrTutorials
vk_raytracing_tutorial_KHR vs GLSL-PathTracer
hybrid-rendering vs vk_mini_path_tracer
vk_raytracing_tutorial_KHR vs WickedEngine
hybrid-rendering vs vulkan_ray_tracing_minimal_abstraction