vkQuake
OpenTESArena
vkQuake | OpenTESArena | |
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58 | 23 | |
1,532 | 905 | |
- | - | |
9.2 | 8.5 | |
about 1 year ago | about 15 hours ago | |
C | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
OpenTESArena
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Is Oblivion the GOAT?
Arena: Waiting on a playable release of OpenTESArena.
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Ring of Khajiit doesn't offer armour bonus with Ebony Amulet
Here's the Arena remake project, which is not using Unity but is instead a complete reimplementation using C++: https://github.com/afritz1/OpenTESArena
- Is there any way I can change the aspect ratio?
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First time playing ES - questions
Here’s a good source to read first. It’ll help you set up your first character so you don’t waste much time failing again and again. I also want to jump into Arena but I’ll wait for a wholesome OpenTESArena. The controls are of the previous century making it very tiresome to play. You could also see some playthroughs on YouTube. Imo it’s worth some time to play around a bit in Arena but if you plan to move on to Daggerfall, go straight to DaggerfallUnity. Cheers and have fun. (And say goodbye to friends…)
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Suggested mods to play TES Arena with nowadays?
Your options are going to be very limited, especially since OpenTESArena has not even reached Beta state yet. But TES Arena Remapped let's you play with WASD controls (you'll want to rename the mapper file to your version of DOSBox).
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Is there an "Arena Unity"?
Nonsense. It's definitely not. The last commit is from June 2022 (https://github.com/afritz1/OpenTESArena) and the Discord Channel active with the dev itself posting quite frequently.
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oblivitards are evolving
I reckon that'll happen a few days after OpenTESArena gets mod support.
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TES 1 Arena Mod that makes it just like other elder scrolls games
There is no such mod as of yet, but OpenTESArena is being developped and it might provide new options modders.
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PSA: Three older Bethesda games now free on Steam
The Elder Scrolls: Arena has an experimental Linux client with no actual gameplay yet. The version on Steam is apparently the floppy version and is lacking some features, however it does run fine through Doxbox.
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Wondered why I couldn't find the newly added Elder Scrolls 2. Well done, Bethesda.
There is one, written in c++ https://github.com/afritz1/OpenTESArena
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
Quakespasm - Extra bloaty junk to modernise stuff a bit.
redguard-unity - Main repository containing the Unity project and the wiki
yquake2 - The Yamagi Quake II client
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
OpenLara - Classic Tomb Raider open-source engine