vkQuake
OpenRA
vkQuake | OpenRA | |
---|---|---|
58 | 256 | |
1,532 | 14,166 | |
- | 0.8% | |
9.2 | 9.6 | |
about 1 year ago | 1 day ago | |
C | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
OpenRA
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The Rise and Fall of the LAN Party
Recently, my friends and I recreated our old LAN parties. Went up to a cabin in the woods, brought some cheap network switches, and had everyone install OpenRA (https://www.openra.net/, open red alert), and had a blast, even with everyone on laptops (mac/win). You can still do this in 2024 and it's worth it!
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Ask HN: What older games are you playing through?
After the movies, I wanted to experience Dune 2 again (the pirate sites have it, along with patches to make it playable on modern OSes or Crossover). It was arguably the first mass-market real-time strategy game. There's also OpenRA for C&C, Red Alert, and Dune 2K: https://www.openra.net/
I understand Square is re-making FF7 in a multi-part release over several years (not sure why it takes so long)? https://ffvii-remake-intergrade.square-enix-games.com/en-us/ Once it's all out, I might play through that again just for nostalgia's sake (and for the soundtrack, of course! Twenty years later, I still have Aeris's Theme stuck in my head from time to time)
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There has never been a better time to game on Linux
Obligatory reminder:Red Alert,Command & Conquer, Dune 2000, Rebuilt for the Modern Era.
https://www.openra.net/
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Microsoft $69B deal to buy Call of Duty maker Activision Blizzard cleared by UK
I recently found an open source version that has been fun (https://www.openra.net/).
- OpenRA: CNC/Red Alert on a modern engine
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OpenRA – Classic strategy games rebuilt for the modern era
You can import those from ISOs: https://github.com/OpenRA/OpenRA/wiki/Game-Content but the campaign is not complete afaik as it needs to be re-built in OpenRA: https://github.com/OpenRA/OpenRA/issues/4989 (I think this is the related ticket)
- Jazz² Resurrection: Open-source Jazz Jackrabbit 2 reimplementation
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Any way to play on a MacBook Pro?
Alternatively OpenRA has a bunch of C&C inspired mods: https://www.openra.net I think this way is the easiest way to get a C&C like experience on a M1 Mac right now.
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What makes you feel better?
www.openra.net
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
OpenDUNE - DUNE, REINVENTED
yquake2 - The Yamagi Quake II client
OpenKeeper - Dungeon Keeper II remake
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
OpenLara - Classic Tomb Raider open-source engine
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+