vkBasalt
Proton
vkBasalt | Proton | |
---|---|---|
68 | 1,448 | |
1,142 | 22,817 | |
- | 1.0% | |
3.3 | 9.5 | |
7 months ago | about 16 hours ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 or later |
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vkBasalt
- VkBasalt: A Vulkan post processing layer for Linux
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So I installed Tumbleweed to try out linux gaming again. I need some suggestions on how to improve my Linux gaming.
there is vkbasalt for image sharpening. i don't know if it'll provide the image you want, but you can configure it and see if it fits your needs.
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Color Correct ReShade v1.0
There is a alternative for Linux called vkBasalt. I haven't used it myself, yet, so I don't know how well it works. Your distro may have a package for it.
- Valve, not every game, and especially older games, can enable anti-aliasing. Just give us this checkbox, the one every GPU driver in Windows already has but the Steam Deck doesn't. I'll settle for a launch argument I can add. Come on. My Need For Speed III is so chunky and aliased. :(
- [Linux4Noobs] Comment installer vkbasalt sur Ubuntu?
- Using vkBasalt on csgo could be considered cheating?
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Sunshine on steam deck with moonlight on Vita!
In the meantime, you can Generate a LUT yourself and apply it to games using ReShade or vkBasalt, but it doesn't apply to the system as a whole, takes a bit of work to use with each game, and there are certain games that won't work with it at all (rendering OpenGL games through Zink might help, but there are still gaps in its coverage afaik). All that effort is not for the faint of heart, lol.
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You can use vkBasalt (without root) to apply sharpening, FXAA, SMAA, LUTs or even ReShade Fx shaders without having to install ReShade for each game. It will work automatically with every game using Vulkan, DXVK and VKD3D, even when using gamescope.
The solution: vkBasalt
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Wayland Saturation?
In the ticket there is also someone suggesting vkBasalt as a replacement.
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Final Fantasy 13 anyway to have the FF13Fix and ReShade enabled at same time?
The easiest way to do this on linux is to use vkbasalt with goverlay.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
lutris - Lutris desktop client
gamemode - Optimise Linux system performance on demand
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
reshade - A generic post-processing injector for games and video software.
dxvk-async
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
mf-install - Media Foundation workaround for Wine
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
yuzu - Nintendo Switch emulator
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]