visualjs
bitECS
visualjs | bitECS | |
---|---|---|
1 | 2 | |
8 | 844 | |
- | - | |
8.2 | 4.5 | |
about 2 months ago | 7 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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visualjs
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Matrix-engine [1.8.4]
Research Vjs3 source examples at: https://github.com/zlatnaspirala/visualjs
bitECS
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What is the best ECS API you've seen?
Phaser 4 is going with bitECS.
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
I also used bitecs which is a far more "pure" implementation of ECS. It was fine and the developer is super active, but personally I found that geotic included some patterns out the box that were kind of a pain to reimplement on my own.
What are some alternatives?
RTCMultiConnection - RTCMultiConnection is a WebRTC JavaScript library for peer-to-peer applications (screen sharing, audio/video conferencing, file sharing, media streaming etc.)
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
raycaster - webgl raycast algorithms
wolf-ecs - The fastest Entity Component System library for the web
wordled - A Wordle based game made in Javascript
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gra - Pure JavaScript Metroidvania game experiment
entity-system-js - ensy - A very simple Entity System for JavaScript
geotic - Entity Component System library for javascript
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.