visualboyadvance-m
The continuing development of the legendary VBA gameboy advance emulator. (by visualboyadvance-m)
pokeemerald
Decompilation of Pokémon Emerald (by pret)
visualboyadvance-m | pokeemerald | |
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25 | 90 | |
3,429 | 2,356 | |
0.9% | 2.6% | |
9.2 | 8.6 | |
10 days ago | 6 days ago | |
C++ | C | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
visualboyadvance-m
Posts with mentions or reviews of visualboyadvance-m.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-09.
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Can't trade with self on gen2 via VBA-M
Sorry if this has been asked a million times already, but I can't figure out how to get trading to work on my laptop with the VBA-M. I looked at a bunch of videos, but those have only been VBA or gen3 and beyond. I found this link https://github.com/visualboyadvance-m/visualboyadvance-m/issues/604 where the exact issue I am having occurs.
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golden sun 2 save file?
I always recommend mGBA these days, and it has "Partial support" for the link cable: https://mgba.io/faq.html . If not I know for a fact I got it working on VBA-m before: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/tag/v2.1.5
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Found a CIB pokemon fire red in a pawn shop in Boston for $175
Sure thing. MyBoy emulator actually supports link cable emulation between two instances of the emulator on two phones, and so do other gba emulators on PC, like vba-m: https://github.com/visualboyadvance-m/visualboyadvance-m
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Help with visualboyadvance saves
Unfortunately, I wasn't able to reproduce your problem. I downloaded visualboyadvance-m-Win-64bit.zip, loaded Pokemon FireRed (with default settings), and was able to save with no issue.
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Bi-Weekly Questions Thread
Definitely recommend VBA-M
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How do I get rid of the red numbers? (visualboyadvance)
Well, there is still VBA-M (https://emulation.gametechwiki.com/index.php/VisualBoy_Advance#VBA-M, https://github.com/visualboyadvance-m/visualboyadvance-m ) which is a fork of VBA that is still seems to be maintained with recent commits (though last release appears to be back in 2019).
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How to connect ROTK GBA(emu) in multiplayer?
last version here: https://github.com/visualboyadvance-m/visualboyadvance-m/releases
- VBA Issues
- GBC emulator with link emulation for Windows/PC?
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So in 2022, what reasons, if any (even minor ones), are there to use VBA-M over mGBA?
How long ago were you a developer though, out of curiosity? We're talking about an emulator with a repo updated as recently as seven hours ago, after all. It's not like it's unmaintained.
pokeemerald
Posts with mentions or reviews of pokeemerald.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-13.
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[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
- [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time
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PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
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Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
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Future updates to EE?
There are several reverse engineering projects out there which perfectly reconstruct 1:1 accurate C code and compile to the exact same bytes given the original compiler. Please see https://github.com/pret/pokeemerald . Of course you lose names and comments but it is not accurate to say no to this question here. It's perfectly possible to construct recompilable matching C code (purely in this narrow case, anyway.), it's just really tedious and a question of permutation through sets of C fast enough to find a matching member.
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Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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What is and isn't possible with Emerald ROM hacks?
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
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TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald