vim-local-history VS avendish

Compare vim-local-history vs avendish and see what are their differences.

vim-local-history

A Neovim plugin for maintaining local history of files. (by dinhhuy258)

avendish

declarative polyamorous cross-system intermedia objects (by celtera)
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vim-local-history avendish
2 34
32 413
- 1.7%
10.0 8.5
over 3 years ago 6 days ago
Python C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vim-local-history

Posts with mentions or reviews of vim-local-history. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-29.
  • Auto formatting in shared repo's/projects
    3 projects | /r/neovim | 29 Dec 2022
    There is a similar nvim plugin, but I'm not sure if it is still compatible: https://github.com/dinhhuy258/vim-local-history
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Didn't realize I was talking to the person who worked both on IntelliJ Rust and rust-analyzer!

    This is the best case I've ever heard for IDEs. Thank you!!

    1 and 3 seem to me to require extensions/improvements to the LSP protocol.

    2, and 6 seem like one could build them off of treesitter (but I don't think anyone has as of yet).

    5 seems already implemented in a vim plugin[0].

    Thanks for 4 and 7 (the "myriad of small, polished details") also, I feel like I have to spend a week using an IDE to get a feel for them.

    [0] https://github.com/dinhhuy258/vim-local-history

avendish

Posts with mentions or reviews of avendish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.

    Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...

  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
    If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
  • Soursop and Ponies in Kona: A C++ Committee Trip Report
    4 projects | news.ycombinator.com | 27 Nov 2022
    to automatically generate safe dlopen stubs for runtime dynamic library loading from header files

    and through the C++ one (this one is an extremely quick and dirty prototype):

    https://github.com/ossia/score/blob/master/src/plugins/score...

    to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]

  • Cognitive Loads in Programming
    5 projects | news.ycombinator.com | 31 Aug 2022
    I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
  • A framework for audio software development
    3 projects | news.ycombinator.com | 20 Jul 2022
  • Clap: The New Audio Plug-In Standard
    4 projects | news.ycombinator.com | 15 Jun 2022
    For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/

    But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.

    Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...

    Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.

    Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...

    UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC

  • WG21, aka C++ Standard Committee, April 2022 Mailing
    3 projects | /r/cpp | 25 Apr 2022
    I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

What are some alternatives?

When comparing vim-local-history and avendish you can also consider the following projects:

trouble.nvim - 🚦 A pretty diagnostics, references, telescope results, quickfix and location list to help you solve all the trouble your code is causing.

proposal - Go Project Design Documents

AstroNvim - AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins

DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in

language-server-protocol - Defines a common protocol for language servers.

csound_max - csound6~ object for Max/MSP

nvim-lspconfig - Quickstart configs for Nvim LSP

nanobind - nanobind: tiny and efficient C++/Python bindings

intellij-lsp-server - Exposes IntelliJ IDEA features through the Language Server Protocol.

DPF - DISTRHO Plugin Framework

formatter.nvim

clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.