vengi
TreeHundred
vengi | TreeHundred | |
---|---|---|
8 | 2 | |
1,023 | 25 | |
1.9% | - | |
10.0 | 5.4 | |
about 18 hours ago | almost 3 years ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vengi
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vengi voxel tools new release
A more detailed changelog can be found on github.
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vengi voxel tools version 0.0.22 (voxel editor and voxel command line tools)
Version 0.0.22 was released yesterday. Download here: https://github.com/mgerhardy/vengi/releases
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Voxel tools (voxedit, thumbnailer and voxconvert) released in a new version
I've also updated the docs a little bit with this release - find them here: https://mgerhardy.github.io/engine/
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Any good Block based Voxel Engines that are not Minecraft clones?
If you want something better, then i Recently bought RPG in a Box, costs 24.99 dolars. Pretty bonkers tbh ! If you want something free then this : https://mgerhardy.github.io/engine/ ??
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new voxel tools release
There is a new release for my voxel tools available at https://github.com/mgerhardy/engine/releases/tag/v0.0.10
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VoxEdit vxm file format
Indeed the github you linked seems to be for Vengi: https://mgerhardy.github.io/engine/
TreeHundred
What are some alternatives?
enkiMI - C and C++ Minecraft Importer library
bgmaker - Background Maker
goxel - Goxel: Free and Open Source 3D Voxel Editor
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
pioneer - A game of lonely space adventure
voxelman - A voxel engine for godot. I'ts a c++ engine module.
3DWorld - 3D Procedural Game Engine Using OpenGL
chaos - The Chaos Programming Language
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool