vulkan-guide VS VulkanMemoryAllocator

Compare vulkan-guide vs VulkanMemoryAllocator and see what are their differences.

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library (by GPUOpen-LibrariesAndSDKs)
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vulkan-guide VulkanMemoryAllocator
67 11
812 2,383
- 1.1%
9.0 8.2
5 days ago 6 days ago
SCSS C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

VulkanMemoryAllocator

Posts with mentions or reviews of VulkanMemoryAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-08.

What are some alternatives?

When comparing vulkan-guide and VulkanMemoryAllocator you can also consider the following projects:

vk-bootstrap - Vulkan Bootstrapping Iibrary

volk - Meta loader for Vulkan API

raylib - A simple and easy-to-use library to enjoy videogames programming

buddy_alloc - A single header buddy memory allocator for C & C++

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

doon-vk - Personal exploration of the Vulkan API

Vulkan - Examples and demos for the new Vulkan API

bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)

SDL - Simple Directmedia Layer

SPP

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

OCRA - Overly Complicated Rendering Abstraction