valgrind-macos
GLFW
Our great sponsors
valgrind-macos | GLFW | |
---|---|---|
6 | 78 | |
1,064 | 12,205 | |
- | 1.9% | |
8.7 | 9.3 | |
6 days ago | 9 days ago | |
C | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
valgrind-macos
-
macOS Sonoma Forced Installs
> There's a nice synergy between using Mac and Linux - many of the same scripts, commands, and concepts work identically.
I switched to a Mac a few months ago from Windows and I kinda hate the small differences with Linux, I like WSL much better. On top of my head,
- No systemd
- No native docker
- No valgrind (there is https://github.com/LouisBrunner/valgrind-macos though)
I basically have to install a Linux VM on Mac just for this, at which point WSL on Windows is a much better tradeoff IMO.
-
I find it's not possible to do serious C/C++ coding on latest macOS
As far as I know there are only two of us contributing to it - Louis Brunner and myself, both very much part time volunteers.
-
Valgrind 3.21 Released
There is ongoing work here https://github.com/LouisBrunner/valgrind-macos (and I have a repo that is based on the same changes, and a bit more up do date upstream here https://github.com/paulfloyd/macos_valgrind). Anyone that can help with this is most welcome!
-
Apple killed XVim
BTW, it seems like there is some work ongoing for working Valgrind in later macOS versions: https://github.com/LouisBrunner/valgrind-macos/issues/19
GLFW
-
macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
-
Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
-
Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
-
New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
-
LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
-
I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
-
OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
-
Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
oni2 - Native, lightweight modal code editor
SDL - Simple Directmedia Layer
gperftools - Main gperftools repository
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
htop - htop - an interactive process viewer
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
valgrind-riscv64 - Valgrind with support for the RISCV64/Linux platform.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
verrou - floating-point errors checker
OpenSceneGraph - OpenSceneGraph git repository
ocreval - Update of the ISRI Analytic Tools for OCR Evaluation with UTF-8 support
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)