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vJoy
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Mouse and Keyboard use for Ryujinx
Same here!! Someone help us lol. I tried to run https://github.com/shauleiz/vJoy & https://github.com/CemuUser8/mouse2joystick_custom_CEMU/releases through crossover. No luck, but this could be the right path if we can get it to work. Would be crazy to emulate a switch game through Ryujinx and emulate a windows controller emulator through wine. Lots of emulation lol
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F14 tweaks and utilities to deal with common Jester AI frustrations
vJoy - https://github.com/shauleiz/vJoy
- Life hack - use your racing pedals as rudder pedals for increased precision while flying
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Any way to use a HOTAS?
Here is the HOTAS solution that works for me and it works for any brand. I have a VKB stick, TWCS throttle, DSD button box and a homemade button box, all merged into one vjoy device. Download and install vjoy https://github.com/shauleiz/vJoy/releases , configure like this, click on tab 1 so the number 1 is green. under axes, check all. Set number of buttons to 128, set POV hat switch to 4 directions, set POVs to 4, uncheck force feedback effects. Check enable vjoy, close vjoy configure, it runs in the background and auto starts with Windows so no need to turn it on or off. Download and install Joystick Gremlin https://whitemagic.github.io/JoystickGremlin/download/ watch this video for setup https://www.youtube.com/watch?v=Rd3h2tWDGXU&ab_channel=xl0p this program will merge all of your HOTAS devices into one device. Do not use HidHide or any other controller hiding program, that is what messes up VTOL VR. When you assign your HOTAS axes, hats and buttons to vjoy buttons, make a map of the new numbers and names. Start the VTOL VR mod loader, one click install the physical input mod. https://vtolvr-mods.com/mod/duaf6ktc/ . Follow the read me instructions exactly. Refer to the button map you made when editing the physicalinput.xml. Assign one hat each to the joystick thumbstick and throttle thumbstick for slew. Only edit the xml with Notepad ++. You can use the same gremlin profile in DCS, just disable all of the separate control columns in DCS control settings.
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Sim Magic Alpha FFB Not Working - HELP
I used vJoy for rbr with inputs through a virtual input mapper. https://github.com/shauleiz/vJoy/releases/tag/v2.1.8.39
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Please can someone explain DCS to me.
The "keyboard joystick" in this game is above all praise and is implemented head and shoulders better than any other counterpart. There's no controlling the aircraft with a mouse implemented, so that would require a virtual joystick emulator (like vJoy) with a proper mouse joystick feeder (like cemu) for it.
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Dual controls... options?
I’m not sure if you can setup two controllers for the same axis in X-Plane natively and have it play nice, but try checking out UCR. I believe it lets you add multiple axis together, which paired with VJoy to bind it in X-Plane may work. I used this setup to combine racing pedals with two separate axis for left and right yaw into one axis that I bound in the flight sim.
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FFB iRacing vs ACC, make them the same?
The only problem with vJoy is that unless you download the right version and do things in a very specific (and not very obvious) way, it won't work properly.
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Anybody have an idea why a vjoy hat isn't recognized by Kerbal?
p.s. I opened an issue on the vjoy issue tracker: https://github.com/shauleiz/vJoy/issues/53. I don't know the first thing about Windows programming, so I'm totally useless at looking into the problem myself. :(
- 3rd Party Plugins you should download if you are new to the service.
UCR
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Guide for JoytoKey app to use HOTAS in SE
https://github.com/Snoothy/UCRhttps://github.com/ViGEm
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Is there a way to invert the brake.
You might need to use something like Universal Control Remapper to invert the axis on an OS level. I don't believe the game has a way to do so. If the driver software for that supports it, that's likely a better solution.
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How to make a generic controller into playstation controller
UCR - i think also supports ds4 output.
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I need recommendations on a keyboard mapper!
Ahh, no, sorry, I missed that. To combine your analog stick and keyboard buttons into a single emulated Xbox controller, the only thing I can think of would be UCR https://github.com/Snoothy/UCR
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Life hack - use your racing pedals as rudder pedals for increased precision while flying
Now download and install UCR from here (actual download-link here if you're unfamiliar with github pages).
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Is it worth it to use a HOTAS in this game?
Had to use this: https://github.com/Snoothy/UCR
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Finally set up my Thurstmaster Hotas for peak Immersion.
If you wonder how I used the Hotas , I used UCR : Universal Control Remaper Software, you can download it on github. https://github.com/Snoothy/UCR
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Best module in DCS!
For the pedals I use UCR to combine two pedals into one: https://github.com/Snoothy/UCR
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Is it possible to make an ahk for controller?
The other option is the slightly more complicated Universal Control Remapper (by Snoothy and evilC).
- [HELP] Gamepad buttons are mapped wrongly.
What are some alternatives?
irFFB - iRacing force feedback utility
JoystickGremlin - A tool for configuring and managing joystick devices.
ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.
xcloud-keyboard-mouse - Moved to https://github.com/ModernKit/xcloud-keyboard-mouse
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
XOutput - DirectInput to XInput wrapper
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
Interception - The Interception API aims to build a portable programming interface that allows one to intercept and control a range of input devices.
devreorder - A utility for reordering and hiding DirectInput controllers
DualShock4-emulator - DualShock4 emulation for Xbox controllers or keyboard and mouse / Эмуляция DualShock4 для Xbox контроллеров или клавиатуры и мыши
irFFB - iRacing force feedback utility
DS4Windows - Like those other ds4tools, but sexier