V8
goja
V8 | goja | |
---|---|---|
55 | 25 | |
22,671 | 4,944 | |
0.6% | - | |
9.9 | 6.3 | |
1 day ago | 2 months ago | |
C++ | Go | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
V8
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Boehm Garbage Collector
https://chromium.googlesource.com/v8/v8.git/+/HEAD/include/c...
Due to the nature of web engine workloads migrating objects to being GC'd isn't performance negative (as most people would expect). With care it can often end up performance positive.
There are a few tricks that Oilpan can apply. Concurrent tracing helps a lot (e.g. instead of incrementing/decrementing refs, you can trace on a different thread), in addition when destructing objects, the destructors typically become trivial meaning the object can just be dropped from memory. Both these free up main thread time. (The tradeoff with concurrent tracing is that you need atomic barriers when assigning pointers which needs care).
This is on top of the safey improvements you gain from being GC'd vs. smart pointers, etc.
One major tradeoff that UAF bugs become more difficult to fix, as you are just accessing objects which "should" be dead.
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The Everything NPM Package
> If that standard library would be written in JS, a new browser (or rather a new JS engine being a part of the browser) could just use some existing implementation
That sounds great, but I'm doubtful of the simplicity behind this approach.
If my understanding is correct, v8 has transitioned to C++[0] and Torque[1] code to implement the standard library, as opposed to running hard-coded JavaScript on setting up a new context.
I suspect this decision was made as a performance optimization, as there would obviously be a non-zero cost to parsing arbitrary JavaScript. Therefore, I doubt a JavaScript-based standard library would be an acceptable solution here.
[0]: https://github.com/v8/v8/tree/main/src/runtime
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C++23: Removing garbage collection support
C++ lets you write anything you can imagine, and the language features and standard library often facilitate that. The committee espouses the view that they want to provide many "zero [runtime] cost," abstractions. Anybody can contribute to the language, although the committee process is often slow and can be political, each release the surface area and capability of the language gets larger.
I believe Hazard Pointers are slated for C++26, and these will add a form "free later, but not quite garbage collection" to the language. There was a talk this year about using hazard pointers to implement a much faster std::shared_ptr.
It's a language with incredible depth because so many different paradigms have been implemented in it, but also has many pitfalls for new and old users because there are many different ways of solving the same problem.
I feel that in C++, more than any other language, you need to know the actual implementation under the hood to use it effectively. This means knowing not just what the language specifies, but can occaissionally require knowing what GCC or Clang generate on your particular hardware.
Many garbage collected languages are written in or have parts of their implementations in C++. See JS (https://github.com/v8/v8)and Java GC (https://github.com/openjdk/jdk/tree/36de19d4622e38b6c00644b0...)
I am not an expert on Java (or C++), so if someone knows better or can add more please correct me.
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Abstract Syntax Trees and Practical Applications in JavaScript
Remember that we earlier established that every source gets parsed into an AST at some point before it gets compiled or interpreted. For example, platforms like Nodejs and chromium-based browsers use Gooogle's V8 engine behind the scenes to run JavaScript and of course, some AST parsing is always involved before the interpreter kicks in. I looked V8's source and I discovered it uses its own internal parser to achieve this.
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
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What does the code look like for built-in functions?
Here is the implementation of of Array. prototype.map in V8. It's written in a language called Torque which appears to be a special language just for the v8 engine.
- What's happening with JavaScript Array References under the hood?
- FAMILIA PQ NAO TEM VAGA EM C E C++ NESSE MERCADO **********?????
- [AskJS] Do you have to be a natural talent to reach deep knowledge?
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is there any resource for JavaScript that explain what kind of logic statement behind each function and why it's give this output and only accept this input etc... ?
It sounds like you want to know how JavaScript is implemented in the browser. The thing is, there is no universal implementation for JavaScript. JavaScript defines a specification that must be adhered to, and then each browser vendor can implement it in whatever way they see fit, as long as it does the specified things. For example (and I'm not saying this is the case) it's entirely possible for Chrome to implement Array.sort() using merge sort, while Firefox implements it as quick sort. You can try to find the source code for the implementation in a certain browser, but that will not be universal. I imagine you can find out how it works in Chrome somewhere in https://chromium.googlesource.com/v8/v8.git, though I'm not sure exactly where.
goja
- Goja: ECMAScript/JavaScript engine in pure Go
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SSR React in Go
dop251/goja
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Show HN: Flyscrape – A standalone and scriptable web scraper in Go
Your comment was posted 4 minutes ago. That means you still have enough time to edit your comment to change it so it contains real URLs:
<https://github.com/PuerkitoBio/goquery>
<https://github.com/dop251/goja>
(Please do not reply to this comment—I won't be able to delete it once the previous post is fixed if it contains replies.)
- Goja: ECMAScript 5.1 implementation in pure Go
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TySON: TypeScript as an embeddable configuration language, without depending on Node or V8
Apparently "not depending on Node or V8" means depending on some random Go JS engine instead.
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Examples of using task scheduler with Go?
Goja https://github.com/dop251/goja
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Running a Js file inside Go
Either call a JavaScript interpreter like node with exec.Command and read its stdout, or use a pure Go JavaScript interpreter like goja or otto.
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easytemplate - Go's text/template library with JS Super Powers
Just to also say this is implemented in pure Go we aren't including V8 or any external dependencies we instead use https://github.com/dop251/goja which is a JS VM written completely in Go.
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how to JSON Marshal a struct if one of its fields is a fucntion
If you want to serialize a function to JSON one idea may be to embed a scripting language like JavaScript into your program. The goja package is a very good solution: a native ES5 JavaScript (with some ES6 syntax support as well) natively implemented in Go so you can get tight data bindings to your Go types and funcs. For your JSON marshalling you could serialize a JavaScript function source (text) and when reloading that, parse that text with goja to be able to run it dynamically in your Go program. Basically you'd need to get away from pure Go for this and towards something that is JSON compatible to (de)serialize to text.
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Anyone experienced in golang ssr?
Not really. It was built in-house and I don't know of anything about it that went public. I recall it using Goja for the JS runtime. Code was embedded into the binary (think embed package). There was some kind of sorcery to convert what would be HTTP network calls in the browser into local function calls during SSR, but I'm hazy on how it worked I'm afraid.
What are some alternatives?
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
otto - A JavaScript interpreter in Go (golang)
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
v8go - Execute JavaScript from Go
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
go-lua - A Lua VM in Go
V7 - Embedded JavaScript engine for C/C++
gopher-lua - GopherLua: VM and compiler for Lua in Go
ChaiScript - Embedded Scripting Language Designed for C++
tengo - A fast script language for Go
Cython - The most widely used Python to C compiler
go-python - naive go bindings to the CPython2 C-API