UrhoSharp
Code to integrate with the Urho3D engine (by xamarin)
Wave Engine
This repository contains all the official samples of Evergine. (by EvergineTeam)
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UrhoSharp | Wave Engine | |
---|---|---|
- | 3 | |
453 | 118 | |
- | 0.8% | |
0.0 | 3.4 | |
almost 2 years ago | 7 months ago | |
C# | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UrhoSharp
Posts with mentions or reviews of UrhoSharp.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning UrhoSharp yet.
Tracking mentions began in Dec 2020.
Wave Engine
Posts with mentions or reviews of Wave Engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Do we really need monetization or is it a necessary evil?
So my question for you is, what do you think is the best way to handle in-game purchases? And also, what engine should we use to develop the game? We're considering newer engines so it's less bloated with users like Evergine, Yahaha, or Phaser. I've already talked to their reps, and so far, Yahaha and Phaser are the ones with robust monetization features, but I believe Phaser needs plugins for you to sell assets.
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Which game engine should I switch to from Unity after the IronSource merge?
https://evergine.com/ -- c# 3d engine
- Evergine, a multi-platform 3D engine for .NET
What are some alternatives?
When comparing UrhoSharp and Wave Engine you can also consider the following projects:
MonoGame - One framework for creating powerful cross-platform games.
Stride Game Engine - Stride Game Engine (formerly Xenko)
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
UnrealCLR - Unreal Engine .NET 6 integration
Xenko
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Duality - a 2D Game Development Framework