unreal-rust
slint
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unreal-rust | slint | |
---|---|---|
5 | 138 | |
2,003 | 15,020 | |
- | 8.7% | |
0.0 | 9.9 | |
about 1 year ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rustc-perf - Website for graphing performance of rustc
iced - A cross-platform GUI library for Rust, inspired by Elm
wg - Coordination repository of the Game Development Working Group
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
arewegameyet - The repository for https://arewegameyet.rs
cxx-qt - Safe interop between Rust and Qt