unreal-rust
rsmpi
Our great sponsors
unreal-rust | rsmpi | |
---|---|---|
5 | 4 | |
2,003 | 438 | |
- | 5.0% | |
0.0 | 6.7 | |
about 1 year ago | 14 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
-
Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
-
In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
-
Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
-
and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
-
Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
rsmpi
-
Why should academic researchers use Rust?
Perhaps MPI?
-
In which circumstances is C++ better than Rust?
- OpenMPI https://github.com/rsmpi/rsmpi and if you look at dependency you will find mpi-sys (is a rust thing but it is the current FFI part) and if go and look for it https://crates.io/crates/mpi-sys/0.2.0/dependencies sure it have it, bindgen as a dependency
-
possibility of blas natively in Rust
I mean there's rsmpi (https://github.com/rsmpi/rsmpi) for MPI which now has a few active maintainers such as one who also works on PETSc and a few other HPC libraries.
-
I have written a blog post about my experience using Rust for scientific numerical applications
Haven't used it myself. But this seems well maintained and very usable. https://github.com/rsmpi/rsmpi
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
libint - Libint: high-performance library for computing Gaussian integrals in quantum mechanics
rustc-perf - Website for graphing performance of rustc
node_crunch - Allows to distribute computations across several nodes
wg - Coordination repository of the Game Development Working Group
Haskell-abinitio - contains a package in Haskell to calculate the electronic structure properties of molecules using the Hartree-Fock method
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
openblas-src - Source of BLAS and LAPACK via OpenBLAS
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
libcint - general GTO integrals for quantum chemistry
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
intel-mkl-src - Redistribute Intel MKL as a crate