unreal-rust
not-yet-awesome-embedded-rust
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unreal-rust | not-yet-awesome-embedded-rust | |
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5 | 5 | |
2,003 | 114 | |
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0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
Rust | ||
Apache License 2.0 | Creative Commons Attribution Share Alike 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
not-yet-awesome-embedded-rust
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Rust – Are We Game Yet?
And a list of things missing: https://github.com/rust-embedded/not-yet-awesome-embedded-ru...
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Tips on switching careers from embedded C to Rust
Building a portfolio is a great idea. Also you can find various areas to contribute to Rust. That would give you great exposure. Check out the not yet awesome rust repo (https://github.com/rust-embedded/not-yet-awesome-embedded-rust) for ideas. Also take a look at the rust foundation grant program, it’s open for applications now. There’s also the “this week in Rust” newsletter (https://this-week-in-rust.org) where job openings relative to Rust are also listed. Lastly, you can check my bio for a link where I provide a list of project ideas for different areas in embedded including Rust.
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James Web Space Telescope runs on C++ code.
See Not Yet Awesome Embedded Rust for some ongoing work to build out the ecosystem, it's not ready yet. (this is a play on various "Awesome XYZ Rust" lists that have resources for different topics)
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What libraries do you miss from other languages?
Not Yet Awesome Embedded Rust
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Things you can’t do in Rust (and what to do instead)
Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
rustc-perf - Website for graphing performance of rustc
tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
wg - Coordination repository of the Game Development Working Group
wg - Coordination repository of the embedded devices Working Group
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
ceres-solver - A large scale non-linear optimization library
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
fantoccini - A high-level API for programmatically interacting with web pages through WebDriver.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
sea-query - 🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite