unreal-rust
not-yet-awesome-embedded-ru
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unreal-rust | not-yet-awesome-embedded-ru | |
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5 | 1 | |
2,003 | - | |
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0.0 | - | |
about 1 year ago | - | |
Rust | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
not-yet-awesome-embedded-ru
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Rust – Are We Game Yet?
And a list of things missing: https://github.com/rust-embedded/not-yet-awesome-embedded-ru...
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
rustc-perf - Website for graphing performance of rustc
wg - Coordination repository of the Game Development Working Group
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
arewegameyet - The repository for https://arewegameyet.rs
AreWeRustYet - Awesome list of "Are We *thing* Yet" for Rust
Fyrox - 3D and 2D game engine written in Rust
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
arewewaylandyet - Sources for https://arewewaylandyet.com