unreal-rust
arewewaylandyet
Our great sponsors
unreal-rust | arewewaylandyet | |
---|---|---|
5 | 95 | |
2,003 | 257 | |
- | - | |
0.0 | 2.2 | |
about 1 year ago | 23 days ago | |
Rust | HTML | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
-
Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
-
In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
-
Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
-
and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
-
Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
arewewaylandyet
- Are We Wayland Yet?
- Think twice before abandoning Xorg. Wayland breaks everything!
-
Are we Wayland yet?
It's tracked in an issue here with a label things that wayland do not support
- Are we wayland yet? (Wine/Proton)
-
Satty v0.2.0 - A screenshot annotation tool, inspired by Swappy and Flameshot
Create tool! I like the style it provides. I recommend to add it to [AreWeWaylandYet](https://arewewaylandyet.com/)
-
So let’s talk about this Wayland thing
https://arewewaylandyet.com/
We are still not Wayland yet. And my setup is personally blocked by both Xs.
- Linux / C - Getting Full List of Display Resolutions
-
Should I switch to hyprland?
Of course, you'll have to find replacements for some X programs, I recommend you visit https://arewewaylandyet.com/ and take a look. :D
-
Actually functional compositors, and querying their protocol capabilities : mirroring screens
I've found https://arewewaylandyet.com/ and https://wayland.app/ (but the latter appears limited).
-
Installing linux on a laptop - Xorg or Wayland?
https://arewewaylandyet.com doesn't tell the whole story, but it's a good place to start.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
archcraft - // Source : ISO
rustc-perf - Website for graphing performance of rustc
barrier - Open-source KVM software
wg - Coordination repository of the Game Development Working Group
gromit-mpx - Gromit-MPX is an on-screen annotation tool that works with any Unix desktop environment under X11 as well as Wayland.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
labwc - A Wayland window-stacking compositor
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
rofi - Rofi: A window switcher, run dialog and dmenu replacement - fork with wayland support
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
synergy-core - Open source core of Synergy, the cross-platform keyboard and mouse sharing tool (Windows, macOS, Linux)