unreal-rust
rust-bindgen
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unreal-rust | rust-bindgen | |
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5 | 4 | |
2,003 | 1 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 7 years ago | |
Rust | Rust | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
rust-bindgen
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In which circumstances is C++ better than Rust?
But Rust has their "library" to create the wrapper bindings https://crates.io/crates/bindgen and it does a more than decent job, it will struggle with some C++ things but 99% of the time it can do it alone
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An epic unexplored opportunity: Rust bindings for Raylib
What about these? I know they're a year old and I'm not sure how they actually work but they seem to use bindgen to automatically generate bindings. I haven't tried it.
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Hey Rustaceans! Got a question? Ask here! (47/2022)!
Maybe bindgen is a possibility for you?
- Secure Rust Guidelines
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
cbindgen - A project for generating C bindings from Rust code
rustc-perf - Website for graphing performance of rustc
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
wg - Coordination repository of the Game Development Working Group
rusty-cheddar - A Rust crate for automatically generating C header files from Rust source file.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rustfmt - Format Rust code
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
Racer - Rust Code Completion utility
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
crate-deps