unreal-rust
AreWeRustYet
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unreal-rust | AreWeRustYet | |
---|---|---|
5 | 8 | |
2,003 | 488 | |
- | - | |
0.0 | 3.8 | |
about 1 year ago | 7 months ago | |
Rust | ||
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unreal-rust
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Rust – Are We Game Yet?
https://github.com/MaikKlein/unreal-rust
Unlikely to ever be as supported as what Epic themselves maintain though. Same for Godot. If you want to use something that will for sure support Rust, you better use a Rust project for the games.
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In which circumstances is C++ better than Rust?
- Unreal https://github.com/MaikKlein/unreal-rust and if you look inside the FFI part (called workspace in Rust) at what libs it uses https://github.com/MaikKlein/unreal-rust/blob/main/unreal-ffi/Cargo.toml is cbindgen which is a FFI generator tool
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Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.
- The unreal-rust project on GitHub
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and my career ended before it could start
You’re probably right that Epic sure as hell won’t rewrite the whole engine… but devs ARE making support and have been for a while: https://github.com/MaikKlein/unreal-rust
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Do you feel it's a waste of time programming in C++/Rust for 3d graphics or game programming in 2022 ? Every others fields of programming seem to pay more like JS/React webdev ?
If you like Rust there are (immature) bindings for Unreal and Godot. Or you might like to use a pure Rust engine like Bevy, Fyrox etc.
AreWeRustYet
- Rust – Are We Game Yet?
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"Surpassing" Go & the near-future of Rust: in what domains will Rust succeed?
This is fascinating to me. It's my understanding that Rust is generally a system programming language, whereas Go is general-purpose... and what's more, it's up against the likes of C. But in spite of this, Rust is very clearly establishing a presence in most mainstream domains.
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Expanded standard/promoted libraries?
Btw i use any of many areweyet projects to figure out the most popular crate by github repo stars.
- AreWeRustYet – a list of Are We THING Yet sites
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I'm considering Rust, Go, or Julia for my next language and I'd like to hear your thoughts on these
For more info about how stable things are: https://github.com/UgurcanAkkok/AreWeRustYet
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Maybe We Can Have Nice Things
There are compilations of these websites like https://github.com/UgurcanAkkok/AreWeRustYet And I'm sure there are others.
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Looking for advice on Path to Rust Developer Job
Depending on your favorite area (gaming, web, ML/AI, backend, etc) perhaps take a look at this list of sites https://github.com/UgurcanAkkok/AreWeRustYet and pick some. Get familiar with your favorite projects, contribute, and build a code portfolio.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
RCall.jl - Call R from Julia
rustc-perf - Website for graphing performance of rustc
cargo-supply-chain - Gather author, contributor and publisher data on crates in your dependency graph.
wg - Coordination repository of the Game Development Working Group
cxx - Safe interop between Rust and C++
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
enso - Hybrid visual and textual functional programming.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
jlrs - Julia bindings for Rust