unity-visualeffectgraph-builtin
UpmGitExtension
unity-visualeffectgraph-builtin | UpmGitExtension | |
---|---|---|
2 | 1 | |
27 | 753 | |
- | - | |
1.1 | 4.6 | |
over 1 year ago | 6 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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unity-visualeffectgraph-builtin
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Comparison of custom leaf physics and rigidbody. Using burst compiler and DrawMeshInstanced. Over 20,000 particles.
Alright, yes it's a great learning opportunity. Btw VFX Graph is kind of supported in the Built-in pipeline using this GitHub project (I've tried it, VFX Graph 11.0): https://github.com/LastAbyss/unity-visualeffectgraph-builtin
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Can you use a URP particle asset in a project using Unity built-in renderer?
Alternatively try this: https://github.com/LastAbyss/unity-visualeffectgraph-builtin
UpmGitExtension
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