UpmGitExtension VS ClassTypeReference-for-Unity

Compare UpmGitExtension vs ClassTypeReference-for-Unity and see what are their differences.

UpmGitExtension

This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository. (by mob-sakai)

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)
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UpmGitExtension ClassTypeReference-for-Unity
1 1
746 289
- -
4.6 3.2
5 months ago over 1 year ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UpmGitExtension

Posts with mentions or reviews of UpmGitExtension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-29.

ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

What are some alternatives?

When comparing UpmGitExtension and ClassTypeReference-for-Unity you can also consider the following projects:

glTFast - Efficient glTF 3D import / export package for Unity

unity-addressable-importer - A rule based addressable asset importer

FSL - A Package Manager.

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.

com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping

unity - Unity SDK UPM package

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

unity-hierarchy-folders - Specialized folder objects for Unity Hierarchy.

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

HierarchyDecorator - Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.

Unity - GitHub for Unity