UpmGitExtension
ClassTypeReference-for-Unity
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UpmGitExtension | ClassTypeReference-for-Unity | |
---|---|---|
1 | 1 | |
746 | 289 | |
- | - | |
4.6 | 3.2 | |
5 months ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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UpmGitExtension
ClassTypeReference-for-Unity
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
What are some alternatives?
glTFast - Efficient glTF 3D import / export package for Unity
unity-addressable-importer - A rule based addressable asset importer
FSL - A Package Manager.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
unity - Unity SDK UPM package
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
unity-hierarchy-folders - Specialized folder objects for Unity Hierarchy.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
HierarchyDecorator - Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Unity - GitHub for Unity