unity-actions
react-native-code-push
unity-actions | react-native-code-push | |
---|---|---|
18 | 51 | |
892 | 8,831 | |
0.0% | 0.3% | |
1.3 | 7.5 | |
about 1 year ago | 29 days ago | |
Mathematica | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-actions
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Show HN: Rivet (YC W23) – Open-Source Game Server Management with Nomad and Rust
> https://game.ci
I don't recommend it.
Game CI has been in development for a long time. It only really supports GitHub Actions. It can't correctly build il2cpp Unity projects. The licenses needed to run it are more expensive than Unity Build Automation / Unity Cloud Build. If you want to automate Unity builds and you don't want to learn the Windows Containers ecosystem, Jenkins and/or Tekton, you should use Unity's service.
CI/CD is a bad choice for most developers, on most platforms, for most clients. That said, it makes sense to do for your backends.
> or (as has happened to us with different game web service/API/middleware providers) they may choose to abruptly deprecate the service upon which you built.
Which service was that? GameSparks? That sucks.
> with inappropriate cloud dev tooling
Well everyone takes their own journey to discover how shitty Lambda, Cognito, CloudFormation and related are.
> with basically any datastore other than Redis you will run in to issues matchmaking
Matchmakers do not have to be complicated.
- Github action para jogos da Unity
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[HELP] Building Unity WebGL projects in Azure Devops CI/CD pipeline
I've been struggling with getting the docker images provided by https://game.ci/ to build his project at all, let alone automating it in a pipeline.
- Share your best indie-dev resource!
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A friend and I have spent way too much time sharing builds so we built this free tool!
https://game.ci/ has fantastic GitHub actions to automate all of this on each PR or push to main etc and then just upload the result of the build as an artifact and job done - takes minutes to setup and you can use your own machine as a self hosted runner to get the same build speed as local builds
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what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
These guys did a wonderful job at providing a docker-based build environment for Unity, btw: https://game.ci/
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Share the tools you use for game design, coding and narrative
(Someone's built something similar for Unity, but it wasn't as one click when I last looked -- especially since Unity may require licenses.)
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What has been your best game development related investment?
My repositories are on github, so I'm using Github Actions for build automation - I found it really easy to setup compared to other platforms. + There's basically a ready-made action for building with unity - game.ci (although I wrote my own solution for iOS).
- Question for Single Devs using GIT for Version Control...
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.unitypackage creator made with Rust
Game CI seems to be pretty good, given the fact that it is open source and you can fix it if needed
react-native-code-push
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Automate Flutter app delivery to AppCenter with GitHub Actions
Your testing team is using AppCenter.
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Build for IOS
Appcenter will allow you to build your app for iOS and install on your device without submitting to the App Store. https://appcenter.ms/
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Titan: The Fun & Social Workout Tracker
I used expo-updates with a CI script to push updates. CodePush is also a good alternative.
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Github file size limits
We've been using app center for build distribution (https://appcenter.ms/)
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A friend and I have spent way too much time sharing builds so we built this free tool!
But, https://appcenter.ms/ and others like it are already available with generous free tiers and a lot more features (which you don't have to use, but can grow into), not to mention GitHub actions as others have noted. Does this advantages over existing, standard solutions?
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Is there a service to let us run our app remotely on chosen hardware and monitor logging?
There are lots of choices. Google android device testing. Offhand https://appcenter.ms comes to mind.
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Using React Native for a cross-platform app, without a Mac
you don t need a mac, use microsofts app center to build it. https://appcenter.ms
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How do you guys test your final builds? (.apk, .ipa)
I've heard good things about App Center from Microsoft https://appcenter.ms/
- Is there a platform/solution that solves the App distribution, licensing and sales hassle?
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I'm starting a new position as a DevOps release engineer and i'm looking for some tips
Don’t muck with automating simulators, it’s a PITA: we used https://aws.amazon.com/device-farm/ and it was ok. This was pretty ok: https://bitrise.io As much as I hate Microsoft, https://appcenter.ms was workable, but required the most calories and was slow.
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
fastlane - 🚀 The easiest way to automate building and releasing your iOS and Android apps
action-junit-report - Reports junit test results as GitHub Pull Request Check
capacitor-codepush - Capacitor plugin for CodePush
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
Docker-OSX - Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
unitypacker - A tool to .unitypackage 📦 from command line.
react-native-config - Bring some 12 factor love to your mobile apps!
godot-game-template - Generic template for Godot games
react-native-template - An opinionated template to bootstrap your next React Native app with all the time-wasting packages you need to have.
webhook - webhook is a lightweight incoming webhook server to run shell commands
Instabug - In-app feedback and bug reporting tool for apps.