unity-actions
webhook
unity-actions | webhook | |
---|---|---|
18 | 42 | |
892 | 9,872 | |
0.0% | - | |
1.3 | 6.3 | |
about 1 year ago | 21 days ago | |
Mathematica | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-actions
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Show HN: Rivet (YC W23) – Open-Source Game Server Management with Nomad and Rust
> https://game.ci
I don't recommend it.
Game CI has been in development for a long time. It only really supports GitHub Actions. It can't correctly build il2cpp Unity projects. The licenses needed to run it are more expensive than Unity Build Automation / Unity Cloud Build. If you want to automate Unity builds and you don't want to learn the Windows Containers ecosystem, Jenkins and/or Tekton, you should use Unity's service.
CI/CD is a bad choice for most developers, on most platforms, for most clients. That said, it makes sense to do for your backends.
> or (as has happened to us with different game web service/API/middleware providers) they may choose to abruptly deprecate the service upon which you built.
Which service was that? GameSparks? That sucks.
> with inappropriate cloud dev tooling
Well everyone takes their own journey to discover how shitty Lambda, Cognito, CloudFormation and related are.
> with basically any datastore other than Redis you will run in to issues matchmaking
Matchmakers do not have to be complicated.
- Github action para jogos da Unity
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[HELP] Building Unity WebGL projects in Azure Devops CI/CD pipeline
I've been struggling with getting the docker images provided by https://game.ci/ to build his project at all, let alone automating it in a pipeline.
- Share your best indie-dev resource!
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A friend and I have spent way too much time sharing builds so we built this free tool!
https://game.ci/ has fantastic GitHub actions to automate all of this on each PR or push to main etc and then just upload the result of the build as an artifact and job done - takes minutes to setup and you can use your own machine as a self hosted runner to get the same build speed as local builds
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what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
These guys did a wonderful job at providing a docker-based build environment for Unity, btw: https://game.ci/
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Share the tools you use for game design, coding and narrative
(Someone's built something similar for Unity, but it wasn't as one click when I last looked -- especially since Unity may require licenses.)
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What has been your best game development related investment?
My repositories are on github, so I'm using Github Actions for build automation - I found it really easy to setup compared to other platforms. + There's basically a ready-made action for building with unity - game.ci (although I wrote my own solution for iOS).
- Question for Single Devs using GIT for Version Control...
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.unitypackage creator made with Rust
Game CI seems to be pretty good, given the fact that it is open source and you can fix it if needed
webhook
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Telegram bots for server control
Try this awesome tool https://github.com/adnanh/webhook and you can make any bot you wish
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What is the preferred way to send a command from one container to another?
Something like this: https://github.com/adnanh/webhook for a low code solution. This is the just the top hit, there tons of “Linux WebHook receivers” out there. Container A has the WebHook config to run ffmpeg. Container B runs curl to trigger the WebHook. Can be instrumented with fairly simple shell script.
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Goshia: the simplest of the simplest CD tool
If all you need is a Webhook trigger, you might want to take a look at https://github.com/adnanh/webhook
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Open source webhook service
I thought this is for receiving webhooks at first glance, like another alternative for node-red, n8n.io, and adnanh/webhook.
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Is there a way to automatically update a bot running on a separate machine through GitHub?
you can register a webhook on github and listen to it from your second pc using https://github.com/adnanh/webhook
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Event-driven automation with Ansible
I occasionally trigger playbooks using this simple go project https://github.com/adnanh/webhook.
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Can anyone explain what the dev ops section in this flowchart is used for. I am familiar with all the rest.
You can do a hell of a lot with webhooks, a bit of scripting and, err, webhook.
- The best way to run script after receiving HTTP request
- Sending an HTTP Request to Play a Sound on my Server
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Container Updating Strategies
I use https://github.com/adnanh/webhook to deploy the changes in the git repository to the server and have it run docker compose up -d. I actually just modified it this week to run the docker commands in a background queue using https://vicerveza.homeunix.net/~viric/soft/ts/ (commands are added to a queue and run in the order they were added, useful for long-running commands) this way webhook can reply that the git repository was updated on the server and the docker compose command was added to the task queue and webhook doesn't timeout.
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
Gitea - Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD
action-junit-report - Reports junit test results as GitHub Pull Request Check
Gogs - Gogs is a painless self-hosted Git service
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
grafana-matrix-forwarder
unitypacker - A tool to .unitypackage 📦 from command line.
Scaleway-cli - Command Line Interface for Scaleway
godot-game-template - Generic template for Godot games
EasySSH - unmaintained
react-native-code-push - React Native module for CodePush
convoy - The Cloud Native Webhooks Gateway