ultraviolet
rerun
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ultraviolet | rerun | |
---|---|---|
4 | 14 | |
727 | 5,154 | |
- | 16.7% | |
5.6 | 9.9 | |
23 days ago | 2 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ultraviolet
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Rapier is a set of 2D and 3D physics engines written in Rust
This one has some more traction: https://github.com/fu5ha/ultraviolet
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Where can I learn more about SIMD, CPU intrinsics and the like in the context of Rust?
Some other good places to look would be the source code for the ultraviolet crate and for wide.
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Programming languages in 25 days, Part 2: Reflections on language design
2. Using macros for codegen, as seen in almost all other linear algebra crates, e.g. ultraviolet (https://crates.io/crates/ultraviolet)
The drawback of (1) is that it's hard to understand or extend, and the type errors are insane, and put Boost to shame. The drawback of (2) is that's just a macro. Of course (1) and (2) are not interoperable.
C++ templates are really underappreciated, because they are a single mechanism that gives you both powerful generics and macro-like codegen, while being easy to adopt gradually. (E.g. you can add concepts when it gets unwieldy, but you don't have to rewrite the whole thing.)
- [Media] I finished my first rust project: a path tracer
rerun
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Rapier is a set of 2D and 3D physics engines written in Rust
Maybe the folks at Rerun [1] know something about it? I imagine at least some of their customers are Rust robotics shops.
[1] https://github.com/rerun-io/rerun
- Rerun v0.12
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Introducing Rerun 0.10!
Full release notes: https://github.com/rerun-io/rerun/blob/main/CHANGELOG.md
- Open-source visualization toolbox for C++
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Rerun 0.9 – a framework for visualizing streams of multimodal data
No specific support for audio embeddings yet, though depending on you're specific use-case, you might be able to map your data to more generic primitives such a TimeSeriesScalar, LineStrips2D, BarChart, or Tensor.
We have an open issue for adding more support for audio-based projects -- if you have specific needs feel free to add a comment: https://github.com/rerun-io/rerun/issues/2852
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Announcing Rerun 0.6 - the easy-to-use visualization toolkit
Read the full changelog at https://github.com/rerun-io/rerun/releases/tag/0.6.0
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Real-Time Visualization of Streaming Data in Python with ReRun
https://github.com/rerun-io/rerun is such a great tool for creating interactive dashboards to look at real-time data. Curious if there are others looking for something like this and what the other use cases would be interesting. I have heard ideas like:
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Emerging Rust GUIs in a WASM world
egui's lead author is using it for his computer vision startup.
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Considerations for Power Draw with egui
To test the power draw, I conducted an unscientific experiment by circling the cursor over both a GTK4 app (GNOME Console) and an egui app (Rerun Viewer), while monitoring the CPU/GPU utilization and stabilized power draw with PowerTOP. The results indicated that when circling the cursor over the GTK4 app, the CPU/GPU usage was nearly negligible, and the stabilized power draw was around 13 W. In contrast, when circling the cursor over the egui app, the CPU/GPU usage was considerably higher, resulting in a stabilized power draw of around 21 W. This amounts to an increase of approximately 60%. Taking into account a power draw of around 10 W when doing nothing at all, the increase becomes roughly 260%. I also tried the same experiment with Iced, and while the increase was not as extreme, it still utilized resources when circling the cursor over a blank surface.
What are some alternatives?
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minitest-autotest
stealth - :rocket: Stealth - Secure, Peer-to-Peer, Private and Automateable Web Browser/Scraper/Proxy [Moved to: https://github.com/tholian-network/stealth]
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es6-cheatsheet - ES2015 [ES6] cheatsheet containing tips, tricks, best practices and code snippets
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