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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ui-mock
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Rust hello world app for Windows 95, cross-compiled from Linux, no MSVC
It's quite possible to develop Rust for Windows without using Windows.
Try my open source "ui-mock".[1] This is a test of the cross-platform stack. Just get the repository with "git clone", and make sure you have Rust installed for target "x86_64-pc-windows-gnu". See the Cargo.toml file for build instructions.
This is a game-type user interface. It's just some menus and a 3D cube. It doesn't do much, but it exercises all the lower levels. This allows debugging cross-platform problems in a simple environment. The main crates used are winit (cross-plaform window event handling), wgpu (cross-plaform GPU handling), rfd (cross-platform file dialogs), keychain (cross-platform password storage), egui (Rust-native menus and dialogs), and rend3 (safe interface to wgpu). For graphics, it uses Vulkan, so it will run on Windows back to the last release of Windows 7. Not Windows 95, though; it's 64-bit. It will also run under Wine, so you don't even need a Windows system to test.
My metaverse client uses the same stack. It's compiled on Linux, and runs on both Linux and Windows. So I'm building a high-performance 3D graphics program for Windows without even owning a Windows system or using any Microsoft software.
[1] https://github.com/John-Nagle/ui-mock
- Really frustrated. [Warning: Bit of a negative rant]
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We're still not game, but there has been progress. A progress report.
Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
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We're not really game yet.
ui-mock -- game GUI test fixture This exercises rfd->egui->rend3->wgpu. It's a game GUI with menus and dialogs, but no game behind it, just a 3D drawing of a cube. It's useful for making bugs in that stack repeatable. That's been helpful in wringing out obscure bugs in egui.
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Kind of quiet. So, my wishlist
Egui works well with Rend3. Here's my example and library for that. It's a dummy game UI; no game, but brings up menus atop Rend3 3D. Egui is very low level. Each dialog takes a lot of code. Something to generate dialogs from some kind of template would be useful. I have many of those to do. Incidentally, does anyone have examples of good color themes for egui? The default is shades of black on black, which is a bit harsh. I'd like to see some examples where the aesthetics are better.
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My Return to Desktop Applications
There's an attempt to make this work for Rust desktop applications. There's the winit crate, which does cross-platform windowing and event loops. There's egui, for menus and subwindows. There's rfd, for file dialogs, which are special for security reasons. And there's wgpu, for cross-platform 3D.
I'm using all of these in my ui-mock,[1] which is a GUI for a game without the game. It has 3D graphics with 2D GUI elements on top. I'm using this to shake down all the cross-platform problems for my metaverse client. My own code, which is 100% safe Rust, has no platform dependent code.
Results are pretty good. There's minor dirty laundry in those libraries, which has been reported to the various maintainers. Stuff like this:
- You can get a file dialog hidden behind the main window, which, in a full screen program, is a real problem. Mostly a Linux problem; works fine on Windows.
- Full screen on Windows mode under Wine 7 crashes Wine. Known Wine bug.
- Warnings from WGPU, but it works around all of them with some minor performance loss.
- Cross-platform packaging, to make a Windows installer without Windows, isn't implemented yet.
So, not big stuff. A lot of stuff works that you might not expect to work, such as profiling with tracy. Wgpu is taking care of Vulkan vs Apple's Metal. (Apple just had to Think Different, to the annoyance of everybody doing 3D.) Opening a web page in the default browser is cross-platform. You can cross-compile - I build the Windows version on Linux, without using any Microsoft tools.
With some more work, I could make this work on WASM and Android as well, but that requires some special casing, mostly because WASM doesn't have proper threads.
So cross-platform desktop development is working pretty well. Most of the problems I'm running into would not appear in a more typical application.
[1] https://github.com/John-Nagle/ui-mock
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Godot + Rust dev in MacOS
I have a Rend3/Egui/WGPU program, https://github.com/John-Nagle/ui-mock
neovide
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Pulsar, the best code editor since Atom
- have a “graphical” user interface: https://github.com/neovide/neovide
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Unreal Engine with Neovim: Config for Game Development
The process above works fine, though, depending on your setup and project, you might appreciate the benefits of a lean editor like Neovide. So, let’s see how to configure Neovim to run with Unreal Engine.
- Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
- Modeless Vim
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neovide scroll performance
EDIT: I found this just now -> https://github.com/neovide/neovide/issues/1902 and disabling relative line numbers does indeed make the problem more or less disappear.
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Way to make Emacs feel smoother?
Not Emacs, but perhaps https://github.com/neovide/neovide will be of interest to you.
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Switching from Emacs. My experience
im certainly not a programmer , but NVIM with SOME gui like neovide it looks amazing and great,
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Update for telescope-all-recent.nvim: Frequency Sorting now for dressing.nvim!
Yes it is neovide: https://github.com/neovide/neovide
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Software Developer Mac Apps
iTerm2, since Terminal.app doesn't support 24-bit colors and I used Neovim for some time. I now use Neovide for Neovim, so all I use iTerm2 for now is the UI (I have a theme I like, plus dark mode actually works).
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Smooth caret movement in Obsidian
I feel this smooth cursor should be everywhere by default, as it gives so much better user experience. I have also been looking for a solution for neovim as well, but based on what I know, only Neovide has support for this. And most plugins do smooth scrolling only, rather than smooth cursor.
What are some alternatives?
couchbase-lite-C - C language bindings for the Couchbase Lite embedded NoSQL database engine
neovim - Vim-fork focused on extensibility and usability
Ambient - The multiplayer game engine
neovim-qt - Neovim client library and GUI, in Qt5.
openjpeg - Official repository of the OpenJPEG project
nvim-terminal.lua - A high performance filetype mode for Neovim which leverages conceal and highlights your buffer with the correct color codes.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
goneovim - A GUI frontend for neovim.
cargo-bundle - Wrap rust executables in OS-specific app bundles
alacritty - A cross-platform, OpenGL terminal emulator.
ttrss-sandstorm - Sandstorm port of Tiny Tiny RSS
nvim-config - A modern Neovim configuration with full battery for Python, Lua, C++, Markdown, LaTeX, and more...