uflow VS enet-rs

Compare uflow vs enet-rs and see what are their differences.

uflow

A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP (by lowquark)

enet-rs

High-level bindings for the ENet networking library (http://enet.bespin.org) (by futile)
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uflow enet-rs
2 1
28 37
- -
0.0 0.0
4 months ago almost 2 years ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uflow

Posts with mentions or reviews of uflow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

enet-rs

Posts with mentions or reviews of enet-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.

What are some alternatives?

When comparing uflow and enet-rs you can also consider the following projects:

laminar - A simple semi-reliable UDP protocol for multiplayer games

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

website - Let's Encrypt Website and Documentation

quinn - Async-friendly QUIC implementation in Rust

Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport

tachyon-networking