enet-rs
High-level bindings for the ENet networking library (http://enet.bespin.org) (by futile)
tachyon-networking
By gamemachine
enet-rs | tachyon-networking | |
---|---|---|
1 | 3 | |
37 | 60 | |
- | - | |
0.0 | 4.3 | |
almost 2 years ago | over 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enet-rs
Posts with mentions or reviews of enet-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
-
Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
tachyon-networking
Posts with mentions or reviews of tachyon-networking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
-
qft: A tool to quickly transfer files over a holepunched P2P connection
https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
-
Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
- Tachyon - A high performance reliable udp library for games and IPC
What are some alternatives?
When comparing enet-rs and tachyon-networking you can also consider the following projects:
laminar - A simple semi-reliable UDP protocol for multiplayer games
qft - Quick Peer-To-Peer UDP file transfer
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements
quinn - Async-friendly QUIC implementation in Rust
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.