txiki.js
rayjs
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txiki.js
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A list of JavaScript engines, runtimes, interpreters
txiki.js
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JavaScript Standard Input/Output: Unspecified
// https://github.com/denoland/deno/discussions/17236#discussioncomment-4566134 // https://github.com/saghul/txiki.js/blob/master/src/js/core/tjs/eval-stdin.js async function readFullAsync(length, buffer = new Uint8Array(65536)) { const data = []; while (data.length < length) { const input = await open("/dev/stdin"); let { bytesRead } = await input.read({ buffer }); await input.close(); if (bytesRead === 0) { break; } data.push(...buffer.subarray(0, bytesRead)); } return new Uint8Array(data); }
- Node.js fetch() vs. Deno fetch(): Implementation details...
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How to compile serveTls for import into QuickJS?
I've only dabbled with the shared libraries once, with the help of the owner of the lnked repository. I wound up solving the issue adjusting the code I was working on https://github.com/saghul/txiki.js/issues/294.
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C++ to C string concatenation
I have written the same code in C++ https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.cpp, Python https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.py, and QuickJS (C source code) https://github.com/saghul/txiki.js/issues/294. QuickJS is the only implementation that winds up clipping the end of real-time audio capture.
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QuickJS JavaScript Engine – Fabrice Bellard
QuickJS is awesome, simple to use and very easy to integrate.
Over the past few years I slowly built a small JS runtime using QuickJS as the engine and libuv as the platform layer, amongst other things, in case anyone wants to take a look: https://github.com/saghul/txiki.js
- GitHub - saghul/txiki.js: The tiny JavaScript runtime built with QuickJS, libuv
- GitHub - saghul/txiki.js: The tiny JavaScript runtime built with QuickJS, libuv and ❤️
rayjs
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rayjs - Build raylib applications using Javascript
You can find downloads and more information on the Github page: https://github.com/mode777/rayjs
What are some alternatives?
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javascript-algorithms - 📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
AudioWorkletStream - fetch() => ReadableStream => AudioWorklet
raylib - A simple and easy-to-use library to enjoy videogames programming
proposal-common-minimum-api
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
quickjs-emscripten - Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions