txiki.js VS rayjs

Compare txiki.js vs rayjs and see what are their differences.

rayjs

Javascript bindings for raylib in a single ~3mb executable (by mode777)
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txiki.js rayjs
8 1
2,337 77
- -
9.1 7.7
9 days ago about 1 month ago
C C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

txiki.js

Posts with mentions or reviews of txiki.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

rayjs

Posts with mentions or reviews of rayjs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing txiki.js and rayjs you can also consider the following projects:

v8go - Execute JavaScript from Go

raylib-games - A collection of games made with raylib

engine262 - An implementation of ECMA-262 in JavaScript

GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources

javascript-algorithms - 📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings

Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!

AudioWorkletStream - fetch() => ReadableStream => AudioWorklet

raylib - A simple and easy-to-use library to enjoy videogames programming

proposal-common-minimum-api

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

quickjs-emscripten - Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions