rayjs
Javascript bindings for raylib in a single ~3mb executable (by mode777)
Raylib-CsLo
autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe` (by NotNotTech)
rayjs | Raylib-CsLo | |
---|---|---|
1 | 10 | |
79 | 107 | |
- | 0.0% | |
7.7 | 0.0 | |
about 2 months ago | about 1 year ago | |
C | C | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rayjs
Posts with mentions or reviews of rayjs.
We have used some of these posts to build our list of alternatives
and similar projects.
-
rayjs - Build raylib applications using Javascript
You can find downloads and more information on the Github page: https://github.com/mode777/rayjs
Raylib-CsLo
Posts with mentions or reviews of Raylib-CsLo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
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Raylib C# wrapper, issues with collision detection
I wonder if it would be worth a try to use Raylib-CsLo. That would for sure confirm a binding issue.
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Learning by recreating the RDR2 Tool Wheel
Long time [Raylib_CsLo](https://github.com/NotNotTech/Raylib-CsLo) user, first time C user.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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Any official C# wrapper?
I'm a big fan of Raylib-cslo.
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Engine in C++ as a DLL to be used in C# project
Regardless, the C# binding I'm using is Raylib-CsLo which autogenerates the binding around the original C library, at least as far as I understand it. Maybe you could reach out to the developer (via Discord/Github) and ask him how it's done.
- Ask HN: Who Wants to Collaborate?
- Finding Your Home in Game Graphics Programming
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Can You Teach C# as a First Language for Kids?
I wrote a C# binding for Raylib, which I am going to try building up into a kid-friendly framework: https://github.com/NotNotTech/Raylib-CsLo
- Raylib-CsLo: Prototype 2d/3d game ideas in C#