twinejs
the-intercept
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twinejs | the-intercept | |
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407 | 6 | |
1,787 | 196 | |
- | 0.0% | |
8.5 | 0.0 | |
8 days ago | about 3 years ago | |
TypeScript | C# | |
GNU General Public License v3.0 only | - |
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twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
- How to start making video games?
the-intercept
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Ink – inkle's narrative scripting language
Inkle developed a sample game using both Ink and the Ink Unity plugin, called The Intercept: https://github.com/inkle/the-intercept
And, if I may self-promote a bit: My colleague and I took that game and made it accessible to Windows screen reader users, as a proof-of-concept for integrating our AccessKit project in Unity, and non-Rust environments in general: https://github.com/AccessKit/the-intercept A truly reusable Unity plugin for AccessKit is in development.
- The Intercept (2012)
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Devs of games heavy on dialog, do you save your dialog in any type of format?
inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text:
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About that Alley in Brighton...
Thank you so much for your detailed write-up on your thoughts and process! I have dug into Ink/Inkle, Twine, AND Yarn a little bit, but haven't tried to make the rubber meet the road, yet, so to speak. Just seeing Ink's data format is pretty illuminating without even trying to use it for anything.
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Writing web-based interactive fiction with Ink
It takes a few steps to get there but this is their own example game:
https://github.com/inkle/the-intercept/blob/master/Assets/In...
What are some alternatives?
RenPy - The Ren'Py Visual Novel Engine
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
the-intercept - Proof of concept for integrating screen reader accessibility into Unity; fork of Inkle's game The Intercept
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gitbook - The open source frontend for GitBook doc sites
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
inform7-ide - A design system for interactive fiction based on natural language.
scratch-www - Standalone web client for Scratch