twine-specs
YarnSpinner
twine-specs | YarnSpinner | |
---|---|---|
4 | 41 | |
60 | 2,218 | |
- | 1.1% | |
6.3 | 8.2 | |
3 months ago | 4 days ago | |
C# | ||
- | MIT License |
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twine-specs
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How can one get around Twine combining files that are ALMOST the same and saying that you already have that file?
Each Story HTML file contains the meta-data of the project used to create it, this specification explains the HTML element structure used to store that meta-data within that file.
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history of twine?
TWEE (Notation) has been "standardised" since the days of Twine 1.x, the Twee 3 Specification can be found in the Twine Specs repository.
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How to create a story game with Javascript
Now, closer to the coding: what is config.tw? This is where your code will be in Twine format. Take a look at the specification. You may name this file whatever you want. It's named config for readability. There, we specify the settings for our game:
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
YarnSpinner
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink – inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
It’s a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
What are some alternatives?
tweego - Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.
ink - inkle's open source scripting language for writing interactive narrative.
dialogger - A simple cross-platform dialogue graph editor.
godot-ink - Ink integration for Godot Engine.
twine - UI for creating hypertext stories
RenPy - The Ren'Py Visual Novel Engine
ink - inkle's open source scripting language for writing interactive narrative.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
twinejs - Twine, a tool for telling interactive, nonlinear stories
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
Facepunch.Steamworks - Another fucking c# Steamworks implementation
Mutters - A framework for building bot brains.