tweego
twinejs
tweego | twinejs | |
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11 | 408 | |
112 | 1,794 | |
- | - | |
0.0 | 8.5 | |
6 months ago | 16 days ago | |
Go | TypeScript | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 only |
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tweego
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HTML text based game, how to ?
This game was made originally with Tweego for the Twine interactive fiction engine (which is where you should start).
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How do you keep things organized in your story?
Anyway, I eventually tried using TweeGo instead of the web editor, and I have found it to be a huge boon to my workflow!
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Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?
Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.
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history of twine?
There are a number of modern TWEE (Notation) command line "compilers" that are in use today, TweeGo being the most popular of them in my opinion.
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How to create a story game with Javascript
You'll need to install Tweego, a tool that can parse stories as files in any preferred text editor. Be aware of its limitations, though:
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Can Emacs display html character representation as the actual characters?
I have to edit an archive that is full of HTML character representations such as '. It is not an actual HTML file, though, but rather a file generated by Tweego. The HTML representations are not pleasant to read, but I wouldn't change the file. Would it be possible to simply make they appear rendered, for my own sake?
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Twine is an open-source tool for telling interactive, nonlinear stories
There's a text-based representation called twee. You can use tweego (https://github.com/tmedwards/tweego) to convert between twee and html/twine.
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Twine 2.5 layout is very clicky and mouse-hunty (Helpful suggestions after the whining)
Good set of feedback. The Twine UI could definitely use some improvements, but you may want to consider looking into a Twee-based workflow for better control over your experience. Tools like Tweego let you write Twine stories in raw text files, which you can lay out and edit however you want in an editor of your choice. You can find past discussions about how to get started on this subreddit.
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A simple, near unimportant question
In general, though, standard workflow is to use Tweego as your compiler and VS Code as your editor with the Twee3 Language Tools extension. There are plenty of other extensions for spellcheck or JS/CSS linting, but T3LT is the essential one. All of those are available for free, though there's resources online and elsewhere on the sub that'll explain how to get them running better than I can.
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
esbuild - An extremely fast bundler for the web
RenPy - The Ren'Py Visual Novel Engine
tengo - A fast script language for Go
ink - inkle's open source scripting language for writing interactive narrative.
twine-specs - Specs related to Twine
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
sublime-twee2 - Twee2 SugarCube syntax highlighting for Sublime Text.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
twine - Utilities for interacting with PyPI
Godot - Godot Engine – Multi-platform 2D and 3D game engine
PE - PE Development Project
gitbook - The open source frontend for GitBook doc sites