tutorial_audio_analysers
joystick
tutorial_audio_analysers | joystick | |
---|---|---|
9 | 50 | |
3 | 194 | |
- | 4.1% | |
0.0 | 9.9 | |
almost 2 years ago | 12 days ago | |
JavaScript | JavaScript | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tutorial_audio_analysers
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Looking to learn — is anyone using TD with web technologies?
Very nice. What you're describing seems similar to the work I'm doing with Polygonjs which is more inspired by Houdini/Nuke/Unreal for the web. Here is a demo where particles are driven by musics along with the tutorial & repo
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WebGL particles driven by music [interactive]
repository: https://github.com/polygonjs/tutorial_audio_analysers/
This is a WebGL experiment with GLSL particles driven by music. I've uploaded a video so you can quickly see a small part, but I recommend that you check the live version, it's much more engaging, and interactive.
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Ask HN: What is something exciting you're working on?
I've just released a WebGL experiment that uses music to animate particles. It's meant to be exciting to both watch and create (the music - not composed by me - is pretty epic).
https://polygonjs.com/particles-music
And it's done with a visual node-based editor I'm working g on. Here is a tutorial of it in action.
https://m.youtube.com/playlist?list=PL2WfjN_pVGgj32-ZJc_VNaZ...
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particles driven by music [interactive]
live: https://polygonjs.com/particles-music repo: https://github.com/polygonjs/tutorial_audio_analysers/ node-based webgl engine I work on to build this type of scenes (it is based on threejs): https://github.com/polygonjs/polygonjs
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How do you do beat detection?
I've created a realtime experiment that uses webgl and the web audio api, in order to animate particles with music.
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🎵 WebGL Particles Driven By Music (1min extract)
Repository: https://github.com/polygonjs/tutorial_audio_analysers/
joystick
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Simplicity Is an Advantage but Sadly Complexity Sells Better
I built a full-stack JS framework [1] that I thought would be a hit. As best as I can tell, because it lacks the complexity/word salad of existing solutions, it's mostly been ignored despite being (imo) an elegant solution to a long-standing problem.
[1] https://cheatcode.co/joystick
- Show HN: Joystick – A Full-Stack JavaScript Framework
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Ask HN: Freelancer? Seeking freelancer? (April 2024)
SEEKING WORK, Tennessee, United States
Remote: Yes
I'm a full-stack, JavaScript/Node.js developer and designer. I'm the creator of the Joystick JavaScript framework [1], Push deployment service [2], and Mod CSS framework [3].
I also have experience with MongoDB, PostgreSQL, and MariaDB (limited but competent) and devops (K8s + Docker and bare-metal linux admin, the latter preferred for simplicity/stability).
Currently looking to take on clients who are open to using Joystick, Push, and Mod to design and develop their app. Because it's still at a pre-release version, I'm willing to work out deals around pricing to get some more test-cases under my belt. Ideal client is a solopreneur w/ funding or entrepreneur with previous experience + funding. Open to working with startups (early or established), but only on greenfield projects where use of Joystick is ok.
Email: [email protected].
[1] https://cheatcode.co/joystick
[2] https://cheatcode.com/push
[3] https://cheatcode.co/mod
- Ask HN: Freelance website builders/maintainers, what's in your 2024 toolkit?
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Web Components Eliminate JavaScript Framework Lock-In
There is. I was frustrated by all of the chaos and built a solution [1]. Not too far of from an RC1 and then a 1.0 (which is being done slowly so I can freeze APIs and avoid the typical JS rug pulls).
[1] https://github.com/cheatcode/joystick
- Web Components Will Outlive Your JavaScript Framework
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We should start to add “ai.txt” as we do for “robots.txt”
I've been (slowly) writing a new type of OSS license around this exact concept so it's easier to (legally) stop LLMs hoovering up IP [1] (under "derivative works not permitted").
[1] https://github.com/cheatcode/joystick/blob/development/LICEN...
- GitHub - cheatcode/joystick: A full-stack JavaScript framework for building web apps and websites.
- Joystick: A full-stack JavaScript framework for building web apps and websites
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React is a fractal of bad design
Joystick [1] will let you go. No Stockholm syndrome. No lotion in the basket.
[1] https://github.com/cheatcode/joystick
What are some alternatives?
lunarender3 - experimental openstreetmap renderer - work in progress
SvelteKit - web development, streamlined
Proton - Javascript particle animation library
react-use - React Hooks — 👍
audioMotion-analyzer - High-resolution real-time graphic audio spectrum analyzer JavaScript module with no dependencies.
concise-encoding - The secure data format for a modern world
derw - An Elm-inspired language that transpiles to TypeScript
svelte-native - Svelte controlling native components via Nativescript
espial - Espial is an engine for automated organization and discovery of personal knowledge
next-runtime - The Next.js Runtime allows Next.js to run on Netlify with zero configuration
polygonjs - node-based WebGL design tool
arduino-cli - Arduino command line tool