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tutorial_audio_analysers
🎵 Tutorial showing how to use audio analysers to update a WebGL scene 🔊
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
And as you may see from the repository and tutorial, this is not made with Houdini, but with Polygonjs, a WebGL tool I am working on. I took the liberty to post here, after asking the moderators opinion, as it is very much inspired by Houdini, in the sense that it is fully node-based and procedural. There are similar node contexts, such as geometry, objects and material contexts, and also other ones that are more related to realtime webgl work, such as events and audio. You can also create complex material with GLSL in a similar way to VOP in Houdini.
repository: https://github.com/polygonjs/tutorial_audio_analysers/