ttop
NimForUE
ttop | NimForUE | |
---|---|---|
6 | 15 | |
305 | 441 | |
- | - | |
7.6 | 9.2 | |
about 2 months ago | 6 days ago | |
Nim | Nim | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ttop
- TTop 1.2.0 monitoring tool: Docker support and triggers
- Show HN: TTop β System monitoring tool with historical data, triggers and TUI
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Nim 2.0.0 RC2
https://user-images.githubusercontent.com/4949069/229308266-...
I rewrote full (2 years+) project in Nim in 3 weeks. I understand that I knew good architecture for the second implementation, but 3 weeks is good anyway.
Did a lot of pet-projects, I use it for small prod tools or research if it is possible.
For example I wanted to extend atop functionality, and I wrote my own ttop: https://github.com/inv2004/ttop
For new Nim's user I would describe it like python with speed of C-lang. But later you will find that it is not another python, it is its own language with a lot of powerful things like templates, macros, very good interop with C (that is why libraries are not a problem most of the time) and etc.
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TTop 0.8.6 monitoring tool: supports triggers and notificvations
My open-source replacement for atop/htop tool hits important update in 0.8.6: https://github.com/inv2004/ttop
- TTop: System monitoring tool with TUI, historical data service and notifications
- ttop - System monitoring tool with TUI and historical data service
NimForUE
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Nim Versions 2.0.4 and 1.6.20 released
Glad to see that the windows executables are working again.
I had tried a little while ago to test things out on my windows machine after seeing the NimForUE project (https://github.com/jmgomez/NimForUE) and was sad to see that my computer would auto-mark any nim binaries as malware and delete them. I wasn't too invested so I just shrugged rather than looking for too many workarounds.
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Unity plan pricing and packaging updates
For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.
[0]: https://github.com/jmgomez/NimForUE
[1]: https://twitter.com/_jmgomez_
- Nim Lang for Unreal Engine
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Ask HN: Why did Nim not catch-on like wild fire as Rust did?
I started using Nim because i wanted to port some of machine learning models written in python with the idea of making them more portable. It was a lot of work as community is relatively small and a new user would end up writing a lot of code.
But Nim has a pretty solid standard library with clearly written code and an awesome community to help with problems. I generally read a lot of standard library code to expand my knowledge of language and discover common patterns which repeat themselves in a lot of real world problems.
C inter-op is really first class, and as far as i know it has one of best C++ inter-op as well, you can take a look at: https://github.com/jmgomez/NimForUE for a real world example.
I use Nim for my work in both professional and personal capacity and also have written about some of it at https://ramanlabs.in/static/blog/index.html
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Anybody still trying to make Godot 4.X bindings?
I've switched over to Unreal and helped out with NimForUE early on. If you have any interest in Unreal, you should check it out since it's in a really good state. It does assume knowledge of Nim, Unreal, and C++ to really get the most out of it.
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Purpose of NimScript vs nim
In NimForUE, we ran into issues with nimble early on, so we resorted to using nim for the build scripts because we needed to do code generation gymnastics to work with Unreal's build system and Nim's C++ codegen. The Nim compiler has had some patches since we first worked on the build system, so maybe if we had to do things over again we could go back to NimScript.
- Nim 2.0.0 RC2
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Epicβs Verse Programming Language Reference
They would be better off just paying the guy developing NimForUE some money and making it first-party.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
NimForUE is an Unreal Engine plugin that aims to replace the verbose and tedious C++ with the concise and clean Nim language, supporting blueprints too and giving hot reloading and native speed performance. https://github.com/jmgomez/NimForUE
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The Verse Calculus: a Core Calculus for Functional Logic Programming (more details on Epic's new language)
(https://github.com/jmgomez/NimForUE)
What are some alternatives?
nim-chronos - Chronos - An efficient library for asynchronous programming
Gwion - :musical_note: strongly-timed musical programming language
nimib - nimib π³ - nim π driven β΅ publishing β
neverengine
apprise - Apprise - Push Notifications that work with just about every platform!
bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
axiom - A 64-bit kernel implemented in Nim
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
nodot - A video game node library for Godot 4
gdextension-nim - Godot 4.0 GDExtension binding for nim language.