NimForUE
vos
Our great sponsors
NimForUE | vos | |
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15 | 21 | |
430 | 1,802 | |
- | 1.9% | |
9.2 | 9.2 | |
2 days ago | 7 days ago | |
Nim | V | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NimForUE
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Nim Versions 2.0.4 and 1.6.20 released
Glad to see that the windows executables are working again.
I had tried a little while ago to test things out on my windows machine after seeing the NimForUE project (https://github.com/jmgomez/NimForUE) and was sad to see that my computer would auto-mark any nim binaries as malware and delete them. I wasn't too invested so I just shrugged rather than looking for too many workarounds.
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Unity plan pricing and packaging updates
For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.
[0]: https://github.com/jmgomez/NimForUE
[1]: https://twitter.com/_jmgomez_
- Nim Lang for Unreal Engine
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Ask HN: Why did Nim not catch-on like wild fire as Rust did?
I started using Nim because i wanted to port some of machine learning models written in python with the idea of making them more portable. It was a lot of work as community is relatively small and a new user would end up writing a lot of code.
But Nim has a pretty solid standard library with clearly written code and an awesome community to help with problems. I generally read a lot of standard library code to expand my knowledge of language and discover common patterns which repeat themselves in a lot of real world problems.
C inter-op is really first class, and as far as i know it has one of best C++ inter-op as well, you can take a look at: https://github.com/jmgomez/NimForUE for a real world example.
I use Nim for my work in both professional and personal capacity and also have written about some of it at https://ramanlabs.in/static/blog/index.html
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Anybody still trying to make Godot 4.X bindings?
I've switched over to Unreal and helped out with NimForUE early on. If you have any interest in Unreal, you should check it out since it's in a really good state. It does assume knowledge of Nim, Unreal, and C++ to really get the most out of it.
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Purpose of NimScript vs nim
In NimForUE, we ran into issues with nimble early on, so we resorted to using nim for the build scripts because we needed to do code generation gymnastics to work with Unreal's build system and Nim's C++ codegen. The Nim compiler has had some patches since we first worked on the build system, so maybe if we had to do things over again we could go back to NimScript.
- Nim 2.0.0 RC2
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Epic’s Verse Programming Language Reference
They would be better off just paying the guy developing NimForUE some money and making it first-party.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
NimForUE is an Unreal Engine plugin that aims to replace the verbose and tedious C++ with the concise and clean Nim language, supporting blueprints too and giving hot reloading and native speed performance. https://github.com/jmgomez/NimForUE
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The Verse Calculus: a Core Calculus for Functional Logic Programming (more details on Epic's new language)
(https://github.com/jmgomez/NimForUE)
vos
- Vala Programming Language
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V Language Review (2023)
The creator of V made some big claims that raised a few eyeballs, they've gained a reasonable following over the years, have a pretty serious looking website (https://vlang.io) a beer-money level Patreon following and some corporate partnerships/sponsors. However have experienced some pretty brutal takedowns over the years, with some of the bolder claims about the language/compiler being exposed as being.
A word I keep seeing in relation to V is "aspirational" - the project aspires to be a serious language with some major features, so I think it's fair to approach it with a more critical eye than one would a kid's side-project. I think HN would have been pretty understanding if they were open about the state of the various features and were a little less defensive when they encounter articles that treat it like a Real Language and review it as such. If the authors don't want this kind of feedback they can just say front-and-centre (or on their FAQ @ https://github.com/vlang/v/wiki/FAQ) "this is a toy" or "this is pre-alpha"
- OpenD, a D language fork that is open to your contributions
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Why is Vlang's autofree model not more widely used?
Autofree has existed for years and can work. Here is a demo. It is used in V's Vinix OS, Ved, and other applications. Part of the issue is there are detractors who purposefully spread misinformation nor know about its other memory options, and the other part is understanding how to use it.
- Ask HN: Why did Nim not catch-on like wild fire as Rust did?
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Thinking if should i continue to use zig
Another option is to write the kernel in V. Vinix is an OS written in V. You can use it for reference when building your project.
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V Language Review (2022)
And that's why vinix [1] is full of manual free call? That tells how good autofree is, isn't it? Can you compile v compiler with autofree? Last time I checked, you can't.
[1] https://github.com/vlang/vinix/search?q=free&type=code
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Hello V-Lang
vweb, volt, and ved are not a "little more than alpha"
yes, the os is being developed in V, and it can already run bash, GCC, G++, and Doom.
https://github.com/vlang/vinix
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Cello – High Level C
It's a great concept, but languages like Rust (https://www.rust-lang.org/), Zig (https://ziglang.org), Vlang (https://vlang.io/), etc... are already running with a similar idea to being easy to interact with C and are viable alternatives to it as well. Vlang even created its own OS, Vinix (https://github.com/vlang/vinix), to show its capabilities in this regard.
Seems to me, Cello would be more for those C programmers that didn't want to try the various alternative languages that are now out, and happen to agree with its developer's interpretation of what high level constructs would look like. The point of these alternative languages is to offer features that C doesn't have or to implement them in easier or clearer ways.
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Vinix, Operating System in the V Programming Language
Vinix shows the capabilities of V on bare metal, in additional to it being useful for high-level programming as well. https://github.com/vlang/vinix
What are some alternatives?
Gwion - :musical_note: strongly-timed musical programming language
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
neverengine
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)
Cello - Higher level programming in C
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
cfront-3 - self education and historical research of the C++ compiler cfront v3
axiom - A 64-bit kernel implemented in Nim
v-mode - 🌻 An Emacs major mode for the V programming language.
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
procs - Unix process&system query&format lib&multi-command CLI in Nim