NimForUE VS gdextension-nim

Compare NimForUE vs gdextension-nim and see what are their differences.

NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++ (by jmgomez)

gdextension-nim

Godot 4.0 GDExtension binding for nim language. (by Hapenia-Lans)
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NimForUE gdextension-nim
15 2
430 45
- -
9.2 10.0
2 days ago over 1 year ago
Nim Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NimForUE

Posts with mentions or reviews of NimForUE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.

gdextension-nim

Posts with mentions or reviews of gdextension-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
  • Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
    8 projects | /r/godot | 4 Sep 2022
    Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim

What are some alternatives?

When comparing NimForUE and gdextension-nim you can also consider the following projects:

Gwion - :musical_note: strongly-timed musical programming language

gdnative - Rust bindings for Godot 3

neverengine

nodot - A video game node library for Godot 4

bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)

godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

axiom - A 64-bit kernel implemented in Nim

hello-gdextension - Samples and experiments using Godot 4 + GDExtension

vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language

godot-go - Go bindings for Godot 4.2 GDExtension API