ts-native
Embeddable JIT compiler and FFI for a superset of a subset of TypeScript that is designed with high performance applications in mind (by mdecicco)
nullc
Fast C-like programming language with advanced features (by WheretIB)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ts-native
Posts with mentions or reviews of ts-native.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-18.
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Embeddable script compiler for video games
I have gone through 3 iterations and the third was faster than Lua and came close (enough for me) to native C performance with the benchmarks I tried. I'm now on the fourth and hopefully last iteration of this masochistic quest and I'm tired. I want to do this right. I've even made it through much of the dragon book. Apart from the naive solutions I end up wanting to replace in each previous iteration, the problem I keep coming up against is that I can't find many resources that describe interfaces between the host (C++) and the compiled code. I come up with my own ideas for how things should work and look, and then once I finish I can't shake the feeling that there's a better/cleaner/faster way. I start over and come up with better solutions only to feel the same eventually. I want to write solid code that I can feel confident about so I can put this all behind me.
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[C++] My third attempt at a scripting engine
Here's an example: test.gjs
nullc
Posts with mentions or reviews of nullc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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Nullc: Fast C-like programming language with advanced features
Along with the README, there is a "Language Reference" in the wiki: https://github.com/WheretIB/nullc/wiki/Language-Reference although it's still pretty terse.
- Fast C-like programming language with advanced features
What are some alternatives?
When comparing ts-native and nullc you can also consider the following projects:
sciter-sdk - Sciter is an embeddable HTML/CSS/scripting engine
Ofelia - A real-time cross-platform creative coding tool for multimedia development
AutoHotkey_L - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows. [Moved to: https://github.com/AutoHotkey/AutoHotkey]
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
yaal - Yet another abstraction layer - a general purpose C++ library.
huginn - Programming language with no quirks, so simple every child can master it.