nullc VS Ark

Compare nullc vs Ark and see what are their differences.

nullc

Fast C-like programming language with advanced features (by WheretIB)

Ark

ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)
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nullc Ark
6 17
156 547
- 3.5%
0.0 8.4
over 1 year ago 3 days ago
C++ C++
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nullc

Posts with mentions or reviews of nullc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.

Ark

Posts with mentions or reviews of Ark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Dealing with documentation
    4 projects | /r/ProgrammingLanguages | 23 Apr 2023
    This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
  • November 2022 monthly "What are you working on?" thread
    25 projects | /r/ProgrammingLanguages | 3 Nov 2022
    1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
  • Making your project available through Homebrew
    1 project | dev.to | 7 Sep 2022
    # Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
  • Understanding tail-call optimization
    2 projects | dev.to | 20 Feb 2022
    Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
  • Solving the stack problem
    1 project | /r/ProgrammingLanguages | 5 Feb 2022
    A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
  • Contributed to some OSSs with pull-requests in this year too.
    3 projects | dev.to | 7 Oct 2021
  • July 2021 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Jul 2021
    Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
  • ArkScript 3.1.0 is here with macro and UTF-8 support
    1 project | news.ycombinator.com | 30 Jun 2021
  • ArkScript 3.1.0 is here with macros and UTF-8
    1 project | /r/ProgrammingLanguages | 30 Jun 2021
  • GitHub actions are awesome
    1 project | dev.to | 8 Jun 2021
    Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.

What are some alternatives?

When comparing nullc and Ark you can also consider the following projects:

sciter-sdk - Sciter is an embeddable HTML/CSS/scripting engine

hera - Hera: Ewasm virtual machine conforming to the EVMC API

Ofelia - A real-time cross-platform creative coding tool for multimedia development

Peregrine - A blazing fast language for the blazing fast world(WIP)

AutoHotkey_L - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows. [Moved to: https://github.com/AutoHotkey/AutoHotkey]

fake-gcs-server - Google Cloud Storage emulator & testing library.

yaal - Yet another abstraction layer - a general purpose C++ library.

boring-lang - A very boring programming language

huginn - Programming language with no quirks, so simple every child can master it.

embedded-scripting-languages - A list of embedded scripting languages

Feral - Feral programming language reference implementation

zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.