Supermodel
Official repository of the Sega Model 3 arcade emulator. (by trzy)
glMaze
Simple SDL2 OpenGL maze game (by DragonSWDev)
Supermodel | glMaze | |
---|---|---|
2 | 1 | |
221 | 6 | |
- | - | |
8.1 | 4.0 | |
3 days ago | 23 days ago | |
C | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Supermodel
Posts with mentions or reviews of Supermodel.
We have used some of these posts to build our list of alternatives
and similar projects.
-
vs2022 compiles bad code
Source OP wrote "c/c++" which I have no idea what that even should mean tbh. But the library they refer to where that code comes from, Supermodel, is C++.
- Show HN: Supermodel – A Sega Model 3 arcade emulator
glMaze
Posts with mentions or reviews of glMaze.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
-
Texture becomes blue when running game using app bundle on macOS
I have simple OpenGL 3.3 maze game written in C++ with source code hosted on GitHub here. It's using SDL2 for window, input etc., GLAD for OpenGL loader, stb_image for loading textures (png files with alpha channel), mINI for saving settings and GLM. It's using CMake as build system and for macOS it makes app bundle. I noticed very weird issue. Image that is used for wall texture is mainly red and if I compile and run binary directly (not app bundle) then everything is fine. However when I run it using generated app bundle, wall texture becomes mainly blue. It's only wall texture, other textures are fine. Any idea what could cause issue like this?
What are some alternatives?
When comparing Supermodel and glMaze you can also consider the following projects:
RenderFlow - Visualize fluid simulation result with graphics API
MinecraftC - A Raytraced Minecraft Classic 0.0.30a port to C
galagino - A Galaga, Pac-Man and Donkey Kong arcade emulator for the ESP32
mlt - MLT Multimedia Framework
desmume - DeSmuME is a Nintendo DS emulator