trust-dns
smithay
trust-dns | smithay | |
---|---|---|
14 | 19 | |
3,254 | 1,639 | |
- | 4.4% | |
7.1 | 9.6 | |
7 months ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trust-dns
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Hickory DNS
If you don't know what is Trust-DNS / Hickory DNS, this seems to be the repo: https://github.com/bluejekyll/trust-dns
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You might want async in your project
IO is not a part of the async runtime contract (I don't know if this is good or bad), and Tokio & futures famously have different `Async{Read,Write}` traits. I once had to do this [0] to adapt between them.
This means that any crate that uses IO will be bound to a limited number of Runtimes. Everything being Tokio-only is pretty bad (though Tokio itself is great), but here we are...
[0] https://github.com/bluejekyll/trust-dns/pull/1373#issuecomme...
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Extract cert.pem and privkey.pem from acme.json
I need a cert.pem and privkey.pem for https://github.com/bluejekyll/trust-dns but even using the extractor to get a cert.pem and privkey.pem from the acme.json file it seems invalid.
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What would you rewrite in Rust?
You might be interested in Trust DNS - "A Rust based DNS client, server, and Resolver, built to be safe and secure from the ground up."
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Announcing `async-dns`
It looks like you need to reach for a separate crate for that: https://github.com/bluejekyll/trust-dns/blob/7dcb7b983f5407d95d93b800af13caeee975aaa8/crates/async-std-resolver/src/lib.rs
- Trust-Dns - A rust based dns client, server, and resolver
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What I learned from making a DNS client in Rust
You might be interested in new alternative to dig called dns https://github.com/bluejekyll/trust-dns/blob/main/util/src/dns.rs . I found out about it from https://twitter.com/benj_fry/status/1513269287229657091
- Show HN: A Trust-DNS based dig alternative
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Docker: Binary compiled with Musl works but not the one compiled with glibc
I've found the Trust-DNS Resolver crate and it does the job! Now the binary seems to not use any dynamic library to look up the ip of a host.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
What are some alternatives?
parity-bitcoin - The Parity Bitcoin client
wayland-rs - Rust implementation of the wayland protocol (client and server).
woodpecker - Drill is an HTTP load testing application written in Rust
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
citybound - A work-in-progress, open-source, multi-player city simulation game.
yofi - yofi is a minimalistic menu for wayland
Parallel
waylock - A small screenlocker for Wayland compositors
rsedis - Redis re-implemented in Rust.
eww - ElKowars wacky widgets
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
polybar - A fast and easy-to-use status bar