trial VS trivial-gamekit

Compare trial vs trivial-gamekit and see what are their differences.

trial

A fully-fledged Common Lisp game engine (by Shirakumo)

trivial-gamekit

Simple framework for making 2D games (by borodust)
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trial trivial-gamekit
3 3
331 155
34.7% -
9.1 2.2
10 days ago 7 months ago
Common Lisp Common Lisp
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

trial

Posts with mentions or reviews of trial. We have used some of these posts to build our list of alternatives and similar projects.
  • Trial: A fully-fledged Common Lisp game engine
    1 project | news.ycombinator.com | 30 Apr 2022
  • Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
    1 project | reddit.com/r/lisp | 5 May 2021
    Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
  • Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
    1 project | reddit.com/r/Common_Lisp | 16 Apr 2021
    A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.

trivial-gamekit

Posts with mentions or reviews of trivial-gamekit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-24.

What are some alternatives?

When comparing trial and trivial-gamekit you can also consider the following projects:

Carp - A statically typed lisp, without a GC, for real-time applications.

alien-works - Multiplatform game foundation framework for Common Lisp

tank-command-2000 - A 3d tank game

cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.

sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.

kandria - A post-apocalyptic actionRPG. Now on Steam!

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU