trial VS Panda3D

Compare trial vs Panda3D and see what are their differences.

trial

A fully-fledged Common Lisp game engine (by Shirakumo)

Panda3D

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU (by panda3d)
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trial Panda3D
3 21
325 3,281
33.5% 2.0%
9.1 9.6
4 days ago 7 days ago
Common Lisp C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

trial

Posts with mentions or reviews of trial. We have used some of these posts to build our list of alternatives and similar projects.
  • Trial: A fully-fledged Common Lisp game engine
    1 project | news.ycombinator.com | 30 Apr 2022
  • Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
    1 project | reddit.com/r/lisp | 5 May 2021
    Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
  • Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
    1 project | reddit.com/r/Common_Lisp | 16 Apr 2021
    A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.

Panda3D

Posts with mentions or reviews of Panda3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-25.

What are some alternatives?

When comparing trial and Panda3D you can also consider the following projects:

Pygame - pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

PyOpenGL - Repository for the PyOpenGL Project

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.

RenPy - The Ren'Py Visual Novel Engine

Arcade - Easy to use Python library for creating 2D arcade games.

Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

PySDL2

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

Banshee Engine