trial
Panda3D
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trial | Panda3D | |
---|---|---|
3 | 21 | |
325 | 3,281 | |
33.5% | 2.0% | |
9.1 | 9.6 | |
4 days ago | 7 days ago | |
Common Lisp | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trial
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
Panda3D
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I recompiled ToonTown's game engine to run natively on Apple's M1 chips yesterday, the loading times are insane.
I compiled a more-or-less recent build of [Panda3D](https://www.panda3d.org), the game engine used by ToonTown, for the ARM64 architecture used by Apple's new M1 chips yesterday. ToonTown Rewritten and other versions of the game still use Intel binaries that run through an emulation layer, so this comes with a performance penalty.
- Game engine for programmars
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Python for Everyone: Mastering Python The Right Way
Here is a list of frameworks that are good for games and graphic creation: Pygame,PyOpenGl and Panda3D.
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Create games or game engines that use python?
Check out https://www.panda3d.org/
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Are there any Python gamedev frameworks with complete beginner tutorials? (for a usual Godot dev)
It's probably overkill for what you need, but Panda3D is a game engine originally started by Disney that has pretty extensive documentation: https://www.panda3d.org/
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I want to make a game for Linux. Where do I even start?
Panda3D
- Which module to use for 3d game ?
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Broken Textures and Shadows
Here is the link to the Panda3D forum that discusses what I mentioned for anyone else interested in a possible fix. Panda3D Toontown Rewritten RX 5700 XT Bug
- Certified AMD™ GPU moment
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Can I make 3d and 2d games using python
Checkout Panda3D. It was originally developed by Disney and is currently maintained by Carnegie Mellon University.
What are some alternatives?
Pygame - pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
PyOpenGL - Repository for the PyOpenGL Project
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
RenPy - The Ren'Py Visual Novel Engine
Arcade - Easy to use Python library for creating 2D arcade games.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
PySDL2
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
Banshee Engine